October 29, 2009

About the economy.

Well, its possible that i talked about the games economy, how to create stuff and more, but i think i never made an overall view about it.

So lets start with the bottom. We have rawmaterials, commodities. From commodities we can create items, and the commodities are nothing more then the combination of different rawmaterials, refined into 1 thing. So if some1 wishes to create something, he/she will need first the commodities, requested in the items info.

We have two opportunity for that. If we want, we can specialize ourselfs in gathering raw materials (like ores, and plants) Its really important, that if we specialize ourself in something, then for the first two week, you can do only that really good. If you dont, then you can start building everything what you will need for an economyc roll, but that will give you low profit. You can choose: Good Profit, Or more thing at 1 time. The two things not going together in the beginnings. So lets say, we will do the gathering. When will this profit? In the moment there are some people, who will buy raw materials. In this moment there are three people i know, and focuses on industry 0-24: Vak0nd, Dezgard and Senctar. Of course any1 can join them, but you need to spend time on statistic, and think a lot of when and what. But even they cant offer you the best prices, but they focusing on better prices then what the basic market can offer you. At the moment when there are enough buying market for such materials, every one can safly start such a character, because the product that he create can be sold on a reasonable price, on the market. From that moment, theres one more question: who will do the refinery: the one who gathered it, or the one who wants to buy it... So there will be market for both things, giving a bit more mess... Anyway, the rawmaterial refinerys efficiency is still there, so its could be a market, just to buy raw material, refinery it, and sell it with a bit profit... But i think most people who will deal with buying the materials, will bother with refinery... And when they will maximalize their refinery skill, there will be a fix difference between the rawmaterial->commodity prices.

Just to be understandable, why is it so important, to someone place an offer for the market: the basicly offered market price is maximum 25% of the real value of the item, while the markets selling price is working with a more then 75% percent bonus. So its worth everyway, to sell to a player, and buy from a player.

Our second opportunity is recycling. To buy, or simply loot from mobs: items, what we can recycle with an efficiency, and thus get back its materials. Its a quick and easy way to get commodities, but to get great numbers of commodities, we need lots of loot, which can be a problem, because items needs much bigger place in the cargo, then the raw materials, so its could be a thinky, to mine, or loot and recycle. Well, at this moment its looks like, recycling is better for starting an economyc character, then later change to the other way...

Okay, we have our commodities. Now we need a license, to produce our product. So we walk to the engineering, we request a license. Then we bring the license to the factory, where we have to only push the big red button, and voila, crafting. Well ofcourse the life is simply not that easy. We can do three more things in tha engineering.
First, we can improve our material efficiency... If you spend some money on it, with the first 4 level of upgrade you can gain a 15% reduce, on material cost... which is a really nice value. The second would be a time efficiency, which can reduce the production time... And the third is can improve how much license can we request at once, so we can automaticly repeat the license requesting procedure with the system, which takes around 1 hour/license, giving us the chance to avoid nightmares like "its 2am in the morning, i wake up, and start requesting a new license, because one just completed".

So after this, we have our product, we just have to find a buyer for it, and voila, we have money. Our products will be mostly buyed by other players, who will roll out in the desert, killing robodogs, and when they arrive home with full of scratch, and they want only a nice oil bath, they quickly look over the market window, and they discover it with a smile: "I always wanted such an extra armor, its so great, that someone start crafting it." and just pressing the buy button... And we, sitting in the smelly factory, quickly see a new info on our bank account, that we gained x money.

"an advice for everyone think about starting a crafter character: We currently only working with product, what is needed everytime, because its always consumed: the ammunition. It will be needed everyday giving us a fix market, and no one has currently an unique pattent, that could give us production right to items with special bonuses... and everything else is lootable."

1 comment:

  1. Just to be clear: theres no such things like robodogs in this game, its just my imagination. We hunt real people, hiding their souls in machine monsters. Thats much nicer.

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