September 27, 2009

Sunday, again.

Well heres the weekend again, and I had to work again, so i had less time to spend on the game... (You should know that I'm only writing this blog in my freetime, and even i have to live from something ;) ) So i quickly think about what interesting infos has comed to me...

Models:
Well, last time i show you some smaller building... Well it has now a pelistal pair, but i realized that its not a soo important building rather just a small decor-addon building that will appear many times... So you will face it from time to time. Well maybe I shall tell you quietly that a new mech model is coming, this time an EW-mech, just waiting to jamm the ass of all heavy-mechs...

Music: Well, if i know it right, some new weapon sounds have been made, or there should be some to make because some are missing. ^^

Other:
Facebook. Yuhuu, we even there. How we dare?! This way... Facebook account is needed to check it out, but not too much extra information if you ask me... Tho all vids will have link there, and important informations should be released there too.

well have a nice weekend ;)

September 23, 2009

Thelodica scouts has just reported: they found a building from their own.


Or something like that. I was walking in the forest, looking for mushrooms and redhood, some lighting fast Intakt comed from the right, soooo i looked right off the cliffs... When i saw something shiny.

Woo, what could that be? ^^




September 20, 2009

Sunday Sweeties

Well, the work currently goes a bit slow, because some of the developers currently at their own demoscener program... So i cant poke too many people here, to get some new information, or to make some new stuff that i can tell you about... this weekend. :) So I'm just chilling and playing with a huge shovel, editing the game's map, creating places to go... :) I'm even a bit angry because I'm waiting for some article to be released from some good hungarian gaming newspaper, and other stuffs, because there was a lots of nice picture taken for this reason... I really like the pictures but i can't release such pictures before the article is readable on the main site. Soo, guess i have to look into my screenshot folder, so maybe i can find some nasty pictures.

Yeah, now thats a funny picture. When i first saw it i couldn't believe my eyes. The game can defragment its datafiles, so the access speed wont get lower as time goes on. Nice! :)

Well, yeah as you may see, this is just a nice path between two hills, and just rolling down to the beach. In smaller spaces the plants even look better, but thats just my opinion.

Hehe, top secret picture, taken while we was doing some shooting and good things. Hell, i hope that i wont see such few players around, when we finally get into open beta. You may even notice the lots of white squares in the background, they mark Lootboxes, what we are lazy to loot... (Npc spawn currently a bit too fast) :)

Gropho and Kain, head by head... well its clear Gropho is the bigger guy, and kain is not even a heavy mech.

Well, couldn't find more stuff at this moment, i wish everyone a nice weekend! :)

September 15, 2009

News from the base!

I have to apologize from everyone because i had a bit rough weekend, and lots of work since then. :)

Well, today i finally was able to enter the sacred land of the developers, to learn about our nice terrain editing tool. From now on some of the developers (and my own little hand) will work on forming the terrain, creating npc spawns and stuff.

A silent news: a new trailer is coming, and even some wallpaper for you ^^! Just a little patience.

Really important news: The game engine has gained speed, sometimes +25% fps! We are reaaally happy about it! :)

Hold on guys, the game's development is going on with full steam! ^^

September 9, 2009

Newstime!

Lets see what happened in the last week.

Well, our first and most important news, is that the music of the game has been updated, now plays more complex song, with noises, scratches and all that electric stuff. Well I think it has become better, for chill&relax.. but we still need more bass for a nice combat music.

Our radar has been updated, now showing not only the terrain, icons will be shown at the positions of buildings, teleports, players and even Npc-s!

Yesterday the new gallery was linked to one of the biggest Hungarian gamingnews-site, and because lots of people told on the forums that there's maybe too much blur, the level of blur used in the game is now reduced to a more solid level.

Well maybe I can tell you that last week, I was able to put my hands on the first AOE (area of effect) weapon, which will be followed by more. This current model aims at ground, but new player aiming version will soon come. Plus, I think this ground aiming Aoe weapon will work as an Industrial weapon.

Sadly, the Aoe weapon, and the two new industrial modul (mid harvester+miner) do not possess currently its model. Well at least we can use it. So I checked the informations, the stats to compare small and mid industrial modules. Well looks like the cpu requirements are the same but the mid versions require 4x more reactor, and eats 5 times more energy while activated. But, its still worth it: they produce the same amount of ore in 60% time: the small one works on 18 sec, the mid works on 11!

September 5, 2009

New Screenshots on the game's website!

Well, new screenshots just had been released on the game's website. Around... 40.

http://www.perpetuum-online.com/Media:Screenshots


Take a look around, there are some really nice screenshots!!! :)

If everything goes okay, soon I will be able to tell you some stuff about the quest system, that's improving everyday, master BoyC currently doing some tricky stuff about the engine, changing some file formats, converting and stuff ... and he says "the game will run faster and load faster" soo that's some important stuff too. ^^ :)

September 2, 2009

New Skydome

Well, master zoom had a bit time, and he made us some new shiny skydome. Voila.