August 27, 2009

Game concept.

I will now try to explain, what will you be able to do in the game...

For a good start, lets start with a basic mmo idea. You can get levels in it, you can kill mobs, do pve and pvp. You can sell stuff you find, maybe you can make your own items, and sell it to other players. Well... Not much more... No matter how we look in it, pvp will stay pvp in most games, no matter what you call it... Battlegrounds or Arenas...

This game will bring you a step closer to a free gaming experience. First of all, lets look at the skills, because it tells the most. There are skill types for fighting... For crafting, for community management, for gathering resources, for doing market business. So its possible to gain skills, that do not have profits in pvp or pve. Some people would say, yea you can pick it up to as secondary skills... But in this game, all of these skills are main skills. Which means, you can create a character that don't know how to use a rifle, but can trade hell cheap, or craft items like no one else. You don't have to kill... not even a single npc to be good in this game, you can do it simply by choosing some other game play.

Because fighting is not necessary, xp isn't gathered from killed npcs, or quests? Xp gained by time going by. Then when you got enough xp, you can spend it on skills. This way there is no Levels.. only skills. This xp system is called passive xp system. You get xp when you offline, too. So here comes the second big question: If every1 get the same xp, how can i be better then them? Well, there is two thing that can give you the chance to be... Better?! (Even how can we ask that some1 is better then the other, when they not focusing on the same thing?!) But lets say both of our friends are fighters, how can be one better then the other, if they gain same xp at the same time. Well, first of all, not your character gets Xp, your account has xp. This means, that if you start 3 character at the same time, you will gain xp for them, and then you can choose, which one to spend on the xp. But lets say both of the guys spends points on the fighter characters. There is still the 2 things: They Gaming skill wont be the same, they may use different strategy.. and secondly, Money is the key to everything in this game. (damn so real) If you spend more time in the game, you will have more money (by killing npcs, completing quests, crafting more things or anything else) So you will have better equipment, or simply more money for business(classes) skill users, that allows you to make even more business. And better equipment will do the job. There is enough difference between same type of weapons, by simply other named pieces... that there's even possible that one has 5-10% bonus. And if you are spent your money on your robot, and a high lev robot uses around 16 modules, that can be 160% bonus in pieces. Hey, that's fairly enough to pwn if you ask me.

Okay okay, so this game is have some nice ideas... But still need some tricks. Well first of all Piracy is allowed. This means, that if you die, you will loose your cargoes items. It will become loot. This way... You are always in the danger of being robbed. And this brings a whole new level to the game. You have to think, when and where to go, you may ask for some protection... There will be many items that can help pirates, you just have to look at EW modules...

Players trying to do Business will be the targets of pirates. Well, if you just think about Logistic work.. (i mean, checking one place where something is cheap, you buy a lots of stuff, bring it to a place where you can sell it for higher money...) This is some really serious and hard work... and can be a tough job.

ewewew!!! Forgot it! The game's main place is the bases. Every base has its own market stock, with its own items, and own prices. These prices will be defined in the start of the game... But will not be under too often check... Because if you buy some item there, there will be less in the stock. So the prices goes up. If someone saw it and did a business trip, sell stuff here, there will be more in the stock, lowering the prices. This way the players will be the controllers of the market prices.

The Corporations, where players can form groups... (corporation=guild=clan) will be able to do lots of things... And in the future, it will be allowed for players, to build buildings, (but in really high prices) giving the option to corporations, to try to own places, and defend it from other players. (Maybe just to control the area, maybe you want to build a pirate head quarter near to some high traffic road, maybe there are rich mines nearby... So you will be able to build a base, which can shoot at people you don't like, and defend your area, when you are not even online...

There are many more plans, Lets hope that all of that i just wrote down here will be working soon. ^^

So skill options: (as i see atm)
  • Fighter. Focuses on dmg.
  • Tricker. Focuses on EWs, Sneaking, perfect pirate, or CC. (crowd control)
  • Supporter. Heals, Buffs you.
  • Miner. Yea let the drill roll! Brings you the first type of raw materials.
  • Plant Gatherer. Brings you second type of raw materials.
  • Crafter. Can make licences from plans, and craft items.
  • Community manager. Theres lots of skills for leading groups, giving bonuses to them, or just leading corporation bonuses. Its important to give the leader role of a corporation, to a skilled person.
  • Market Business orientation. Logistic business, transfer stuffs.
  • Builder?! I'm not sure when this will be implemented, but its on the list.
And because theres even more content comes in (like now we can make geoscanner results...) who knows what new gameplays will be able. But... you have to understand this. What i wrote here does not means, what you have to pick a class, or choose a game play when you create a character. Im just saying, that the developers forming this game, in a way, that nearly all of the thing, that is possible in this game to be done... Be...
  • Doable with profit.
  • Maybe fun.
  • And most important, what you do should be important to other people.
I just sayed some stuff, that can be done in the game.. That you can focus on. And what could be important to someone, who not skilled in that section. Like a crafter needs materials, he will ask the logistic guy to bring him the stuffs... And so on money will travel between people, bringing us to a living world where the rules not only set by GM-s...

The developers and the GM-s will work hardly on creating quests, instances, pvp places, new zones, places to control, to discover... The game's motto could be "We set you the world, but You set the world rules." As the corporations will rise, they will be bigger force in Nia then some pity high level boss... The opportunity is endless, the world will be huge... We only need the community now, so the only question is: Will you join us? ;)


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