First stage was pvp beta:
- Weapons&Modules testing, bug fixing.
- Reloading, Firing problems fixing.
- First graphical eye candy, jammer got the awesomeness.
- First view to named weapons&modules.
- New module: armour repairer tuning.
- Weapons take side ways: each weapon has a long range-less damage and a short range more damage type.
- Extra hud for checking the enemy's support/ew techniques.
- Ahoy there Corporations! Lots of log fixes, because many things wasn't shown, or shown in a bad way.
- The new corporation storage system implemented, a bit fuss about the different rights to the storages.
- The corp. logo system gets a new creator.
- The corp. rank system get an update, to reduce server work.
- Relations between players and corps now displayed on the map.
- Weapons get reload/load options trough fitting window.
- factory, labour, recycling, refinery is now implemented, working.
- The first working version of the new map system is now implemented.
- The map gets a huge update, changes in the map generating methods.
- New buildings, teleport models.
- Working mining.... tho' still under development.
- Shadows implemented, now working with everything, from terrain to plants. (rocks, buildings, robots etc)
- Skill system reformed, new characters get limited skills and xp.
What are we looking forward to come...
- Quest system. The developers spending much time on creating npc-s and quest lines.
- performance boost on shadows and graphics. And we will need some polish on the terrain system, about the terrain object sight radius. i mean its now really sharp how they pop up from nowhere :)
- We looking forward to see terrain decorations. Forgotten buildings, scrap metal pieces and other goodies.
- New robots. Around 6-8 will come till the next beta stage.
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