Lets see what happened in the last week.
Well, our first and most important news, is that the music of the game has been updated, now plays more complex song, with noises, scratches and all that electric stuff. Well I think it has become better, for chill&relax.. but we still need more bass for a nice combat music.
Our radar has been updated, now showing not only the terrain, icons will be shown at the positions of buildings, teleports, players and even Npc-s!
Yesterday the new gallery was linked to one of the biggest Hungarian gamingnews-site, and because lots of people told on the forums that there's maybe too much blur, the level of blur used in the game is now reduced to a more solid level.
Well maybe I can tell you that last week, I was able to put my hands on the first AOE (area of effect) weapon, which will be followed by more. This current model aims at ground, but new player aiming version will soon come. Plus, I think this ground aiming Aoe weapon will work as an Industrial weapon.
Sadly, the Aoe weapon, and the two new industrial modul (mid harvester+miner) do not possess currently its model. Well at least we can use it. So I checked the informations, the stats to compare small and mid industrial modules. Well looks like the cpu requirements are the same but the mid versions require 4x more reactor, and eats 5 times more energy while activated. But, its still worth it: they produce the same amount of ore in 60% time: the small one works on 18 sec, the mid works on 11!
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