June 29, 2010

Renegade event results

On sunday, we had the biggest event in Perpetuum so far, the Renegade(Pirate) event!
Lot's of players joined the event for some loot and for victory. (eventually, for killing some archnemesis :-) )

We tought that you migth want to check out the whole killing list, so here it is:
20:35:49 Killer = siberian beast Victim = Inda
20:36:40 Killer = MadGelo Victim = Jita
20:37:06 Killer = Dongstromatic Victim = Pusztito
20:39:47 Killer = Oswaldov Victim = Corban
20:43:20 Killer = Neoxx Victim = Nordreptyly
20:43:29 Killer = Dongstromatic Victim = Ger fon Moskit
20:43:37 Killer = AngryAndy Victim = ReneGAD
20:43:40 Killer = Specchio Ipafo Victim = Duega
20:44:01 Killer = Akumaka Victim = Admiral
20:44:08 Killer = Oswaldov Victim = Kara Mustafa
20:44:12 Killer = Dongstromatic Victim = bankup
20:44:22 Killer = Neoxx Victim = Tusk
20:44:25 Killer = Dongstromatic Victim = DENWER
20:44:32 Killer = Dongstromatic Victim = AngryAndy
20:44:45 Killer = Cyan Victim = Ormm
20:44:45 Killer = Dongstromatic Victim = Makika
20:45:13 Killer = Dongstromatic Victim = Manyaks
20:46:16 Killer = Ember Greyhart Victim = Nuclear fire
20:47:13 Killer = Annihilator Victim = Rouge Selenium
20:47:27 Killer = HeTyIIu Victim = Oswaldov
20:47:54 Killer = Specchio Ipafo Victim = Violetta Frost
20:47:58 Killer = Shrike Victim = Sunduk
20:47:59 Killer = Karism Victim = Torano
20:48:13 Killer = Deeandre Victim = Auras
20:48:48 Killer = Siddy Victim = Sequadon
20:48:56 Killer = Karism Victim = Mat
20:49:28 Killer = siberian beast Victim = kombatunit
20:58:40 Killer = Karism Victim = Inda
21:06:40 Killer = HeTyIIu Victim = BigTom
21:08:12 Killer = siberian beast Victim = Cyan
21:08:39 Killer = Voland Victim = Specchio Ipafo
21:08:44 Killer = Karism Victim = Alexander MkII
21:09:01 Killer = Annihilator Victim = Siddy
21:09:29 Killer = Nick Fury Victim = Kasha
21:09:40 Killer = HeTyIIu Victim = MadGelo
21:09:44 Killer = Karism Victim = PeXi
21:10:34 Killer = Neoxx Victim = Scarba
21:10:47 Killer = HeTyIIu Victim = Voland
21:11:06 Killer = Neoxx Victim = Nefaroth
21:11:37 Killer = Dongstromatic Victim = Meti
21:12:05 Killer = Neoxx Victim = Karism
21:12:07 Killer = Dongstromatic Victim = Pusztito
21:12:21 Killer = Nick Fury Victim = Ember Greyhart
21:12:37 Killer = siberian beast Victim = Tailn
21:12:38 Killer = Dongstromatic Victim = Styx
21:12:59 Killer = siberian beast Victim = Neoxx
21:13:13 Killer = Dongstromatic Victim = Nick Fury
21:13:42 Killer = HeTyIIu Victim = Ghizmo
21:13:51 Killer = Dongstromatic Victim = Tiberius Korso

21:14:06 Killer = NickCave Victim = Joshua Wolf <- VIP 21:14:10 Killer = Siddy Victim = Rav 21:14:26 Killer = siberian beast Victim = Vincenoir 21:14:39 Killer = HeTyIIu Victim = Shrike 21:14:41 Killer = Siddy Victim = Kodsarkany 21:14:44 Killer = Annihilator Victim = siberian beast 21:15:10 Killer = Dongstromatic Victim = Siddy 21:16:51 Killer = Uranos Victim = CJIECAPb 21:18:27 Killer = Dongstromatic Victim = Sequadon 21:20:45 Killer = Dongstromatic Victim = HeTyIIu


Thanks for everyone joining the event!

(high res, max detailed pictures&videos coming soon)


June 22, 2010

Effect system patch

Hello there!

In the last few months, looks like we were able to finalize the game core elements, and now we have much more time to actually work on balance, gui updates and models.

The updates ain't really big, still they can change lots of game elements, like we did with the prototyping, or just consider the extra safepoints/teleports in the outpost patch. We also started timing these patches: we try to give you some novelty from time to time. And so, here we are again, with a new update for Perpetuum!

This patch's main feature is the update to our effect system, with a few extra Gui elements(sharing information about how much effect's have an impact on you) and also featuring some limitations on effects stacking, nerfing the use of focused ewar gameplay.


The new effect system also holds some long waited development opportunities: to create Squad bonus systems and maybe later weather and other territorial effects. Stay tuned for some more nasty feature updates about this one. :)

Also because we created nice circle fill for effects, we also implemented this feature for weapons and modules too. Reload/Firing cycles now also viewable trough the module interface.


Pirate Convoy Event

I was recently informed by some nasty pirates, that there will be a convoy event, with heavy mech in prize, so make sure that you and your friends will join the party! GMs will spectate the event, and reimburse every lost robot. More info:
http://forums.perpetuum-online.com/topic/2221/pirate-convoy-event/

June 12, 2010

Patch day, again.

Again, we were able to give out a new patch, containing many interesting things. Let's just check the most importants.

  • Insurance is now available, based on average market price. This should help players to keep playing where they stopped, even after a painful robot death.
  • Tweaking in reverse engineering: for market and gameplay issues, from now on only standard, and prototype items will be reverse-engineer able.

We allowed in tons of people in the last weeks, and so the player numbers have increased nicely. Many new corp trains the incomer newbies. If you look for a new corp make sure that you take a good look around, many good corps looking for active players. :-)

Make sure to take a look into the game if you were away for a quite long time... Ohh and New Virginia holds a nice surprise for everyone! :) Make sure to check it out.