On behalf of the developer team I wish happy holidays and a happy new year to everyone!
- We thought that the Sequer may not be enough for your current freight transporting needs. A new mech will be introduced.
- Lots of people requested a feature that can log some nice data for you. Like who killed you or who did you kill. This so-called ‘Combat history’ will be a nice feature for sure!
- Robot-death-explosion-damage. If you die, you actually damage everyone around you. Bigger robots will have bigger explosions.
- If you think about the previous feature as an actual weapon, go no further; we will create an item that allows you to play kamikaze, with bigger fireworks. But it will require some reactor and CPU, so no Intakt rush with explosives.
- Have you ever thought about dropping bombs? You deploy it on the ground, it starts pulsing... and then everything fades to black. Well well well... I'm quite sure it will cause some damage! Use it to separate yourself from your enemy by placing it in narrow passages, or if you're a spy in the flock, why not surprise them with something funny? Also, my mind has just gone crazy about the possibilities of such a basic item and some more work on developer side... And had a vision of a bomberman event.
- What would you do with AOE (area of effect), if you couldn't shoot it on the group; why is it necessary to shake hands every time you want to cause damage? Of course we agree with you - new aoe weapons. Slow cycle time, shot at somebody, collateral damage to everyone nearby that target. And hoping that you ain't nearby that somebody.