<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1729964844677633971</id><updated>2011-11-24T19:41:10.679+01:00</updated><category term='devinfo'/><category term='guide'/><category term='combat'/><category term='welcome'/><category term='news'/><category term='lol'/><category term='Mancs'/><category term='market'/><category term='harvest'/><category term='robot'/><category term='Screenshots'/><category term='video'/><category term='interview industry'/><category term='community'/><category term='event'/><category term='model'/><category term='gui'/><title type='text'>Perpetuum Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>82</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7352705020479325669</id><published>2011-01-03T22:44:00.003+01:00</published><updated>2011-01-06T20:34:19.592+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='devinfo'/><title type='text'>Artillery work in progress</title><content type='html'>Some features already done, some are still on the workbench.&lt;br /&gt;Testing and polishing the artillery line of sight calculation.&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/TSJAE6HmwcI/AAAAAAAAAnE/pVJnDPkIlSE/s1600/Perpetuum_0185.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="&amp;quot;0&amp;quot;&amp;quot;" height="250px" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/TSJAE6HmwcI/AAAAAAAAAnE/pVJnDPkIlSE/s1600/Perpetuum_0185.png" width="400px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;i&gt;DEV Crm testing the artillery calculations.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt; Red dots mark the flight path of the bullet, blue dots mark the points on the terrain to check for line of sight block.&lt;/i&gt;&lt;/div&gt;&lt;i&gt;&lt;/i&gt;&lt;b&gt;Edit:&lt;/b&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Dear players, please do not think that lightbots will have artillery. "Testing" means testing. :)&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7352705020479325669?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7352705020479325669/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2011/01/artillery-work-in-progress.html#comment-form' title='7 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7352705020479325669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7352705020479325669'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2011/01/artillery-work-in-progress.html' title='Artillery work in progress'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/TSJAE6HmwcI/AAAAAAAAAnE/pVJnDPkIlSE/s72-c/Perpetuum_0185.png' height='72' width='72'/><thr:total>7</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4435323936775190363</id><published>2011-01-02T00:47:00.003+01:00</published><updated>2011-01-02T00:53:14.423+01:00</updated><title type='text'>Banhammer strikes.</title><content type='html'>A-ha-ha!&lt;br /&gt;&lt;br /&gt;Because this blog isn't official, I guess that means that I can troll around for a few minutes.&lt;br /&gt;After a bit investigation, we successfully banned 15 accounts because of NIC selling for real money.&lt;br /&gt;&lt;br /&gt;Many of you reported a large group of miners, mining for 12+ hours a day, without corporation and pretty suspicious.&lt;br /&gt;It was super interesting to connect all those accounts together, and investigate their account, find someone who supposedly bought NIC from them, talk to the persons, confirm that these guys do what I thought they do... and then wave the banhammer.&lt;br /&gt;&lt;br /&gt;I have to warn all of you, that such activities are forbidden by the EULA. If you receive cash from an unknown player, either send it back or immediately report this issue to a GM.&lt;br /&gt;&lt;br /&gt;I was thinking by the way... How's this goes with other smaller mmos? Do they have the tools to confirm such issues? To point out the required informations? For us it's one of the most important things, to make sure that our game provides fair gameplay for every player. Do the other small mmos even care about such things as "gold farmers"?&lt;br /&gt;&lt;br /&gt;Well, we do care. Take care guys!&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/TR-6JaQ3RLI/AAAAAAAAAnA/ANUycVy9o84/s1600/Perpetuum_0050.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="250px" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/TR-6JaQ3RLI/AAAAAAAAAnA/ANUycVy9o84/s1600/Perpetuum_0050.png" width="450px" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4435323936775190363?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4435323936775190363/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2011/01/banhammer-strikes.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4435323936775190363'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4435323936775190363'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2011/01/banhammer-strikes.html' title='Banhammer strikes.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/TR-6JaQ3RLI/AAAAAAAAAnA/ANUycVy9o84/s72-c/Perpetuum_0050.png' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7521724936337875298</id><published>2010-12-26T17:56:00.003+01:00</published><updated>2010-12-26T18:04:58.856+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Happy holidays! :)</title><content type='html'>&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 13.5pt;"&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 13.5pt;"&gt;&lt;span style="color: black; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Hello there again!&lt;br /&gt;&lt;br /&gt;On behalf of the developer team I wish happy holidays and a happy new year to everyone!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: 13.5pt;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;span style="color: black;"&gt;Meanwhile, I thought that if I share some info about the new features that we are working on, features that will make you guys very happy. Of course this won't be a super detailed info package, as we are still working on these features. So what will we have in the new year?&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l1 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;We thought that the Sequer may not be enough for your      current freight transporting needs. A new mech will be introduced.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l1 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Lots of people requested a feature that can log some      nice data for you. Like who killed you or who did you kill. This so-called      ‘Combat history’ will be a nice feature for sure!&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;&lt;span style="color: black; font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;After witnessing all those huge pvp fights, we realized that there's an urgent need for a way to deal damage in an area. So we plan to add these shiny new ideas into the game soon:&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/div&gt;&lt;ul type="disc"&gt;&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Robot-death-explosion-damage. If you die, you actually      damage everyone around you. Bigger robots will have bigger explosions.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;If you think about the previous feature as an actual      weapon, go no further; we will create an item that allows you to play      kamikaze, with bigger fireworks. But it will require some reactor and CPU,      so no Intakt rush with explosives.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;Have you ever&amp;nbsp;thought&amp;nbsp;about dropping bombs?      You deploy it on the ground, it starts pulsing... and then everything      fades to black. Well well well... I'm quite sure it will cause some      damage! Use it to separate yourself from your enemy by placing it in      narrow passages, or if you're a spy in the flock, why not surprise them      with something funny? Also, my mind has just gone crazy about the      possibilities of such a basic item and some more work on developer side...      And had a vision of a&amp;nbsp;&lt;i&gt;bomberman&lt;/i&gt;&amp;nbsp;event.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;li class="MsoNormal" style="color: black; line-height: normal; mso-list: l0 level1 lfo2; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list .5in;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;What would you do with AOE (area of effect), if you      couldn't shoot it on the group; why is it necessary to shake hands every      time you want to cause damage? Of course we agree with you - new aoe      weapons. Slow cycle time, shot at somebody, collateral damage to everyone      nearby that target. And hoping that you ain't nearby that somebody.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="MsoNormal" style="line-height: normal; margin-bottom: .0001pt; margin-bottom: 0in;"&gt;&lt;span style="color: black;"&gt;&lt;span class="Apple-style-span" style="font-family: 'Helvetica Neue', Arial, Helvetica, sans-serif;"&gt;So these are the most interesting features that we are currently working on. I still remember a beautiful board in the office, written all over with features to be done. Stay tuned for some moar candy!&lt;/span&gt;&lt;span class="Apple-style-span" style="font-family: 'Times New Roman', serif; font-size: small;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7521724936337875298?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7521724936337875298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/happy-holidays.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7521724936337875298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7521724936337875298'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/happy-holidays.html' title='Happy holidays! :)'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2746708854174842082</id><published>2010-12-14T13:08:00.000+01:00</published><updated>2010-12-14T13:08:56.205+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Servers down</title><content type='html'>Our ISP decided for some reason to die. We're... working on it.&lt;br /&gt;Will be back as soon as possible.&lt;br /&gt;&lt;br /&gt;Anything lost due to this unexpected downtime will be reimbursed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2746708854174842082?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2746708854174842082/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/servers-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2746708854174842082'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2746708854174842082'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/servers-down.html' title='Servers down'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3061569695754480644</id><published>2010-12-13T13:53:00.000+01:00</published><updated>2010-12-13T13:53:22.653+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='community'/><title type='text'>Awesome pvp video!</title><content type='html'>Thank you guys for this high quality, seamless gameplay record.&lt;br /&gt;Congratulations to the winners of the event, and thanks to the other side for their effort on the battlefield! I wish you better luck next time ;)&lt;br /&gt;&lt;br /&gt;&lt;object height="292" width="475"&gt;&lt;param name="movie" value="http://www.youtube.com/v/Enbrf2R2Mrs?fs=1&amp;amp;hl=hu_HU"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/Enbrf2R2Mrs?fs=1&amp;amp;hl=hu_HU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="475" height="292"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3061569695754480644?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3061569695754480644/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/awesome-pvp-video.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3061569695754480644'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3061569695754480644'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/awesome-pvp-video.html' title='Awesome pvp video!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1084085999210255819</id><published>2010-12-09T10:52:00.012+01:00</published><updated>2010-12-09T23:14:26.860+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Release aftermath</title><content type='html'>It was nearly a month ago, when I was able to stamp the blog with the the "out of beta" post, foolishly thinking that the blogging on this site has been ended for me. Until recent past happenings, I thought so. Plan A was that we will have a nice blog under the official site. Until plan A succeeds, I thought there's place for a plan B too. :)&lt;br /&gt;&lt;br /&gt;It's kinda frustrating feeling, when you say "release time". First thing that gets into your head, is to look at the selling statistic. After the first sold copy you finally can say "somebody thinks that what we did actually worth the cash". And it's an awesome feeling after 4 years of developing. (for the developers who actually started the whole thing. For me, it's just nearly 2 years of poking around, mass bug hunting, working on balancing, zones, missions and so on.)&lt;br /&gt;&lt;br /&gt;The second thing that you realize is that you developed an mmorpg. Hurray, we made it to release; let's take a sneak peak at the general chat to make sure everything is all right*. And since, we didn't had one day that would go without a new bug reported. Then you realize that mmos require constant developing; you look around to see that everyone works just to stabilize the situation.&lt;br /&gt;&lt;span &gt;* There's no such thing as all right in mmos. Lesson learned.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Then two weeks go by, and you may* actually say that I have time to work on new things again. At moment my main task is to help the GMs, as I can't do nothing else at the moment. :(&lt;br /&gt;&lt;span &gt;*I'm speaking only in my own name. Everyone around me works on thousands of things.&lt;/span&gt;&lt;br /&gt;&lt;p&gt;&lt;span&gt;In the past weeks, we realized a lot's of things: we needed better hardware, more hardware. The longer (1 hour long) downtimes are usually due to some hardware upgrade. As the whole game runs now from 3 servers, we hope that the players would experience less server issues. Our network connection also had it first test: around a week ago, there was an intrusion event with lot's of agents taking part of a pvp battle. 45mb/s upload does sound nice, isn't it? :)&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span class="Apple-style-span"&gt;Network issues however, such as lag or full disconnect can't be fixed such easily. Many players noted that our connection may not be as stable as they experienced it with other mmos. Until we can improve on this, I found a nice post from the forums from Kethir, who said that his connection is much better, if he turns on a free VPN software called "AnchorFree". Although I can't really tell too much about it, I have to say that the ping to australia from hungary is lowered by 200ms, if this thing is turned on. This may be a good option for people who try to play far from europe, and a very bad idea for everyone in europe (+200ms here, to the server)&lt;br /&gt;&lt;br /&gt;We have been nominated for &lt;a href="http://tinyurl.com/mmorpgcenter2010awards"&gt;Best New MMORPG in 2010&lt;/a&gt;. It's nice to feel that even if we are just a small company, our product is racing against the big releases.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;span class="Apple-style-span"&gt;Oh, and I made some time-lapse thing when I had a bit time; I was amazed that our beautiful garden in the TM starting zone can be so cool. &lt;object width="426" height="256"&gt;&lt;param name="movie" value="http://www.youtube.com/v/p6jxAcgIvK8?fs=1&amp;amp;hl=hu_HU&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/p6jxAcgIvK8?fs=1&amp;amp;hl=hu_HU&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="426" height="256"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Alright, I'm out of interesting topics. Don't worry: We already working on our first huge patch, that will include some new tools to play with. Of course, it still requires lot's of work, so I'm going to stay silent about everything... for now.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1084085999210255819?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1084085999210255819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/release-aftermath.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1084085999210255819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1084085999210255819'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/12/release-aftermath.html' title='Release aftermath'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8763532016073507912</id><published>2010-11-17T10:30:00.010+01:00</published><updated>2010-11-17T15:49:33.134+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Beta is officially over</title><content type='html'>Dear players,&lt;br /&gt;&lt;br /&gt;We wish to say our thanks to every player who joined us for the beta. It's been a long development, and we are proud that the game is ready for release.&lt;br /&gt;&lt;br /&gt;I wish to say special thanks to all those players who took part of the community, either by working for or with a corporation, helping or trolling on the channels. It's been a great experience for us, and every one of you contributed to the beta feeling in some way. We saw great pvp battles, corporations working to gain new technology levels and outposts... annoying bugs. :)&lt;br /&gt;&lt;br /&gt;We hope to see you guys again after the release.&lt;br /&gt;&lt;br /&gt;In the end, I wish to show you some nice videos from the community. :)&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="255"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ksGqdKp5qps?fs=1&amp;amp;hl=hu_HU"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/ksGqdKp5qps?fs=1&amp;amp;hl=hu_HU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="420" height="255"&gt;&lt;param name="movie" value="http://www.youtube.com/v/X-bcKaF-xPI?fs=1&amp;amp;hl=hu_HU"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/X-bcKaF-xPI?fs=1&amp;amp;hl=hu_HU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="420" height="255"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/cRi0u3jX7WA?fs=1&amp;amp;hl=hu_HU"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/cRi0u3jX7WA?fs=1&amp;amp;hl=hu_HU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8763532016073507912?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8763532016073507912/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/11/beta-is-officially-over.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8763532016073507912'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8763532016073507912'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/11/beta-is-officially-over.html' title='Beta is officially over'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6656861271579069348</id><published>2010-10-07T22:40:00.003+02:00</published><updated>2010-10-07T22:42:16.367+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Screenshot gallery update</title><content type='html'>Our Screenshot gallery has been &lt;a href="http://www.perpetuum-online.com/Media:Screenshots"&gt;updated&lt;/a&gt;. Make sure to check it out! ;)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.perpetuum-online.com/images/content/shots-2010-10-0016.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 450px; height: 253px;" src="http://content.perpetuum-online.com/images/content/shots-2010-10-0016.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.perpetuum-online.com/images/content/shots-2010-10-0024.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 450px; height: 253px;" src="http://content.perpetuum-online.com/images/content/shots-2010-10-0024.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.perpetuum-online.com/images/content/shots-2010-10-0018.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 450px; height: 253px;" src="http://content.perpetuum-online.com/images/content/shots-2010-10-0018.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6656861271579069348?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6656861271579069348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/10/screenshot-gallery-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6656861271579069348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6656861271579069348'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/10/screenshot-gallery-update.html' title='Screenshot gallery update'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3380697962830855986</id><published>2010-10-06T19:48:00.006+02:00</published><updated>2010-10-06T19:55:25.964+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Press Release - October 6, 2010</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;b&gt;AVATAR CREATIONS ANNOUNCES OPEN BETA AND EARLY ACCESS PHASES FOR THEIR OPEN WORLD ONLINE ROLE PLAYING GAME, PERPETUUM&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Free for all testing of Perpetuum will begin on the 18th of October, 2010.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;2010 October 6, Budapest - Avatar Creations Limited has today announced that after one and a half years of closed testing, the publicly available Open Beta testing of the persistent world Massively Multiplayer Online Game Perpetuum will begin on the 18th of October, 2010. During the Open Beta phase players from all around the world will be welcome to play Perpetuum and explore the alien planet of Nia.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Early Access&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Perpetuum will be available for early subscription after the start of the Open Beta phase. Players with Early Access subscriptions will be able to enter and play the game once the Open Beta phase has ended, one full week before the official launch. Early Access subscriptions will include 30 days of playtime and will be priced at 9.95€. The exact date of when early subscriptions will be available and more information on the Early Access period and official launch date of the game will be announced at a later time.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;About Perpetuum&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;In the sci-fi world of Perpetuum players engage in exploring the alien planet of Nia with huge robots. Remotely controlling these robots from Earth, players are thrown into a foothold situation where they need to build a stable economy while battling the natives and rogue human agents, all in order to supply Earth with precious energy.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;Key game features&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-Completely open, persistent game world on a single server&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;All the players in Perpetuum play in the same unsharded world, and the actions of players have permanent consequences which can only be changed by other players or the natural physics of the game world.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-Highly scalable combat&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Fights in Perpetuum can range from one on one to whole armies battling it out, and thousands of items and versatility of the game world guarantee no two fights will be alike.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-Complex crafting system&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Perpetuum features an advanced item crafting system ranging from mining raw materials and gaining knowledge to the mass production of items. Players will be able to reverse engineer technology found in the wild and even build special prototype items with the knowledge they amass over time.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-Player driven market&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;All game systems in Perpetuum have been built towards the goal to rely on each other, thereby creating constant supply and demand between the players of different specializations and encouraging trade between players.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-Time based character progression&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Experience in Perpetuum is gained over time on each active account, even when the player isn't logged in the game. Extension points gained this way can be used to purchase skills on any character on the account.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;-A living world&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;The environment on Nia is one that is constantly changing. Plantlife is fighting for territory while large battles leave barren wastelands where a forest of alien vegetation used to stand. Minerals in the ground require regular scans to find, and later even the face of the planet will be deformable by players as they start building their own settlements.&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;More information on Perpetuum can be found on the official website: http://www.perpetuum-online.com&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;b&gt;About Avatar Creations&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;Avatar Creations, located in Budapest, Hungary is a small, independent game development studio of about 10 people. The company was founded for the development of their first game, Perpetuum - a completely unique, open, persistent world where players are able to engage in a wide variety of interactions ranging from combat to complex economics. The goal of Avatar Creations is to continually develop this world in the coming years to provide a game which a growing number of players can enjoy worldwide.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3380697962830855986?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3380697962830855986/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/10/press-release.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3380697962830855986'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3380697962830855986'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/10/press-release.html' title='Press Release - October 6, 2010'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8321641832603052347</id><published>2010-10-04T20:05:00.006+02:00</published><updated>2010-10-04T20:21:56.301+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Beauty Patch</title><content type='html'>Hello there everyone!&lt;br /&gt;&lt;br /&gt;After a long silence from the blog, I'm happy to share with you that today we finally released our newest patch. It was a bit tough for me to stay silent until this moment, because... we wanted to make it a surprise! :) So it's here, it's nice and shiny.&lt;br /&gt;&lt;br /&gt;Take a look at the &lt;b&gt;&lt;a href="http://www.perpetuum-online.com/Changelog:2010-10-04"&gt;Change log&lt;/a&gt;, &lt;/b&gt;check out the uploaded soundtrack files... and get into the game.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/TKoY220mQAI/AAAAAAAAAmo/xjR8_sniMsM/s1600/Perpetuum_0263.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/TKoY220mQAI/AAAAAAAAAmo/xjR8_sniMsM/s320/Perpetuum_0263.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5524255223631462402" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8321641832603052347?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8321641832603052347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/10/beauty-patch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8321641832603052347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8321641832603052347'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/10/beauty-patch.html' title='Beauty Patch'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/TKoY220mQAI/AAAAAAAAAmo/xjR8_sniMsM/s72-c/Perpetuum_0263.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3376104016398170452</id><published>2010-08-05T17:25:00.001+02:00</published><updated>2010-08-05T17:25:31.671+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Intrusion system preview</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;div&gt;As the development continues, we’re constantly adding new features to the game. One of the most awaited features will be the ability to build your own settlements and terraform the area around them.&lt;/div&gt;&lt;div&gt;We’re not quite there yet, but to enable our players some form of territory control we’re introducing a new system where they will be able to take control of certain outposts. This system is called Intrusion.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So what’s it all about?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The idea is that under the right circumstances, player corporations can claim ownership of certain buildings. (Namely the outposts on the beta islands in the free PvP zone)&lt;/div&gt;&lt;div&gt;To achieve this, they will have to compete with other corporations for the ownership of the property by completing objectives at certain times.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;From time to time each base will have a maintenance session, when extra parts of its structure will become visible for the players to interact with. Native Nians used these Service Access Points (SAPs) to perform regular maintenance on an outpost's systems, however these vulnerable points can also be used to bring down the main defenses of it. These events will be what we call Intrusion.&lt;/div&gt;&lt;div&gt;Each SAP requires players to perform some action to take control of it during the Intrusion event. If any one corporation has control over all of the access points associated with a certain outpost they gain ownership of the outpost. At the moment there are four different access point types:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Destruction: Destroy the access point. The corporation dealing the most damage takes ownership.&lt;/div&gt;&lt;div&gt;Specimen processing: Be the first to bring certain specific items to the access point.&lt;/div&gt;&lt;div&gt;Active hacking: Be the first to hack the access point (requires a unique hacking module)&lt;/div&gt;&lt;div&gt;Passive hacking: Hold the surroundings of the access point.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When the required objective of an access point is achieved it closes until the next event and ownership is transferred to the winning corporation. Of course things brings up the possibility that access points associated with an outpost are owned by different corporations. &lt;/div&gt;&lt;div&gt;If at the end of the Intrusion event not all of the access points are controlled by the same corporation the owner does not change, however the individual access points retain their controlling corporations for the next Intrusion event.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Example:&lt;/div&gt;&lt;div&gt;At the beginning of the event corporation A holds the outpost. This means, that sometime in the past they captured all access points claiming ownership of the base. It's however entirely possible that in the meanwhile other corporations took control of some of the access points for that base. &lt;/div&gt;&lt;div&gt;To make sure that corporation A doesn't lose ownership of their property the only thing they need to do is to prevent any one corporation from taking over each access point.&lt;/div&gt;&lt;div&gt;This can be done by completing access point objectives before others or simply preventing other groups from completing objectives.Meaning that capturing an outpost requires good teamwork and precise timing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Corporations are required to register for Intrusion events at least 12 hours before the event begins. If a corporations wins an event by taking control of all access points they get the registration fee back.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The rewards of controlling an outpost are high: from each transaction that happens on their outpost the controlling corporation gets a share. This share varies with the type of the transactions. This in effect means that the controlling corporation can use the base facilities at a much reduced price and everyone passing through will generate money for them.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;However winning an Intrusion event doesn’t automatically transfer control of the base to the winning corporation. The corporation does become the new owner, but the base still needs to be claimed by them. Each base has a large pool of money with a fixed maximum. Each time a corporation wins an Intrusion event or when they successfully defend a base they get a portion of this pool transferred to them. To gain control over the base the corporation needs to fill this pool to its maximum first, otherwise they won’t get a percentage from the transactions flowing through the base.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This opens up the possibility for groups to make some cash in the Intrusion events without paying the high fee of taking control of the outpost. Also the chances of someone taking over an outpost whose owner just recently changed are greater as the pool will be filled up and as a result claiming the base will cost less. This makes controlling a base a risky business. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As the timing of Intrusion events will be randomly determined on the server it’s possible that an event occurs at a time when the owning corporation is unable to defend it. To counter this problem the system has a feature called Intrusion Protection. This system will allow the owner of a base to skip an Intrusion event completely, but this option is of course limited: after every third successful defense of a base the owning corporation will get a protection token.  This token can be used to skip an Intrusion event at any base the corporation currently owns. The tokens accumulate but their number may never exceed the number of bases under the control of the corporation.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3376104016398170452?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3376104016398170452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/intrusion-system-preview.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3376104016398170452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3376104016398170452'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/intrusion-system-preview.html' title='Intrusion system preview'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4767010366416978111</id><published>2010-07-22T10:50:00.004+02:00</published><updated>2010-07-22T13:10:03.132+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Last Mech Standing event</title><content type='html'>&lt;span class="Apple-style-span"   style="  color: rgb(140, 140, 140); font-family:Verdana, Arial, Helvetica, sans-serif;font-size:12px;"&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;strong style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Dear players! There will be another event, this sunday, so make sure that you have time to join the fun! Here's the details from our forum:&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;strong style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Date:&lt;/span&gt;&lt;/strong&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; Sunday 25th July&lt;br /&gt;&lt;/span&gt;&lt;strong style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Event Preparation Starts:&lt;/span&gt;&lt;/strong&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; 19:00 Server Time (CET)&lt;br /&gt;&lt;/span&gt;&lt;strong style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Event Start:&lt;/span&gt;&lt;/strong&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; 20:00 Server Time (CET)&lt;br /&gt;&lt;/span&gt;&lt;strong style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Location:&lt;/span&gt;&lt;/strong&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt; Hokkogaros&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;All times are in server time.&lt;/span&gt;&lt;/p&gt;&lt;h5  style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left;  font-weight: bold; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-size:1.084em;"&gt;&lt;strong  style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-weight: bold;  padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; font-size:1.084em;"&gt;&lt;span style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-weight: bold; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; font-size:1.084em;"&gt;&lt;span class="Apple-style-span"  style="color:#339999;"&gt;‘The Event’&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/h5&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;‘The Event’ is a gladiatorial battle for supremacy in a closed environment designed to promote strategy, tactics and PvP prowess. &lt;/span&gt;&lt;em style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;All may enter, however only one must survive.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Anyone may participate in The Event and the rules are simple. Kill everything. Regardless of who participates in the event and their allegiance only one Mech must survive. That Mech will be awarded the main prize and claim the title of the first “Last Mech Standing Victor”.&lt;/span&gt;&lt;/p&gt;&lt;h5  style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left;  font-weight: bold; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-size:1.084em;"&gt;&lt;strong  style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-weight: bold;  padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; font-size:1.084em;"&gt;&lt;span style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-weight: bold; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; font-size:1.084em;"&gt;&lt;span class="Apple-style-span"  style="color:#339999;"&gt;Event Information&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/h5&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;A unique arena has been constructed in order to house the event. The arena is circular an approximately 2 kilometres in diameter. Terrain will be harsh and unforgiving. Bunkers, ditches and firing ranges will be common place.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Players that wish to take part must be on Hokkogaros so that they can be teleported by a GM to the arena. The chat channel “LMS” has been created which all participants must join; this will make the GM’s lives much easier when finding players to teleport and provide a central channel of communication.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Event preparation will start at 19:00. GM’s will teleport players to the arena from 19:00 until 19:50. The event will start at 20:00. Do not expect to be teleported after 19:50.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Once participants have been teleported you will be assigned a location at the edge of the arena by a GM. Fighting must not commence until a GM has given the go ahead.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Once inside the arena and the event under way the rules of engagement are simple. Kill everything. The main prize will be awarded to the last Mech standing. If there are multiple people alive at the end of the event and they do not wish to fight then they will all forfeit the main prize. &lt;/span&gt;&lt;em style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;Only one Mech must survive.&lt;/span&gt;&lt;/em&gt;&lt;/p&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57);  "&gt;&lt;span class="Apple-style-span"  style="color:#FF6600;"&gt;All robots killed during the event will be reimbursed by a Dev/GM.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;h5  style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left;  font-weight: bold; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-size:1.084em;"&gt;&lt;strong  style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-weight: bold;  padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; font-size:1.084em;"&gt;&lt;span style="border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); font-weight: bold; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; font-size:1.084em;"&gt;&lt;span class="Apple-style-span"  style="color:#339999;"&gt;Prizes&lt;/span&gt;&lt;/span&gt;&lt;/strong&gt;&lt;/h5&gt;&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0.5em; padding-right: 0px; padding-bottom: 0.5em; padding-left: 0px; text-align: left; border-top-color: rgb(51, 55, 57); border-right-color: rgb(51, 55, 57); border-bottom-color: rgb(51, 55, 57); border-left-color: rgb(51, 55, 57); "&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;A fully fitted Tier 4 Heavy Mech will be awarded to the player who wins the event. Various other prizes will be awarded to participants, both individuals and corporations who show organisation, a good strategy, tactics and general PvP prowess although the value of these prizes will not exceed the main one.&lt;/span&gt;&lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4767010366416978111?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4767010366416978111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/last-mech-standing-event.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4767010366416978111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4767010366416978111'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/last-mech-standing-event.html' title='Last Mech Standing event'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2668432140541983238</id><published>2010-07-16T23:25:00.007+02:00</published><updated>2010-07-16T23:37:53.944+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='community'/><title type='text'>Perpetuum Extension Planner</title><content type='html'>The whole developer team was amazed by this little community created wonder. Although we keep track of a few tools that our players craft in their free time, this one just fantastic. You can plan your extensions (depending on your attributes!) or gain informations about them. The little application has many features, from setting up your current extensions and calculate requied ep from that point... load/save data and has an update system too. Truly, amazing work! Thank you very much &lt;b&gt;Mark Zima&lt;/b&gt; for this great tool!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.perpetuum-planner.com/mainwindow.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 335px; height: 438px;" src="http://www.perpetuum-planner.com/mainwindow.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;span class="Apple-style-span"  style="font-family:arial;"&gt;&lt;a href="http://perpetuum-planner.com/"&gt;You can download the application here!&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2668432140541983238?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2668432140541983238/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/perpetuum-extension-planner.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2668432140541983238'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2668432140541983238'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/perpetuum-extension-planner.html' title='Perpetuum Extension Planner'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7714647833663309636</id><published>2010-07-13T20:40:00.008+02:00</published><updated>2010-07-14T16:32:23.865+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Squad bonus and Gui improvements</title><content type='html'>Hello there! It's been more then two weeks since the last post, so lets quickly check what happened.&lt;br /&gt;&lt;br /&gt;We successfully updated some gui elements. :) Lot's of people had concerns about the visibility of the player's target with the previous locking gui, so we worked on that one a little bit. We reduced the size of the targeting computer(and landmark info), and we also reworked the module list. We will add soon some new features to the landmark list, based on the players requests. (filtering npcs/players, standing based filtering, robot type filtering.)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/TDy0axH3xeI/AAAAAAAAAmE/FxIjHbe2hMg/s1600/Perpetuum_0237.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/TDy0axH3xeI/AAAAAAAAAmE/FxIjHbe2hMg/s400/Perpetuum_0237.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5493464017441113570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;The squad bonus system works finally, offering nice number of bonuses like energy recharge boost, extra speed or lock bonuses.(9 type at moment) Although these bonuses are really expensive, they can be a really nice for the team. (max 3 squad bonus on one person, effect range from 100m -&gt; 400m. Any player in the squad can provide the bonus.) A few more bonus types will come in the (very) close future too, including modules supporting industrial activities.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.perpetuum-online.com/images/content/changelog_nexus.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 350px; height: 128px;" src="http://content.perpetuum-online.com/images/content/changelog_nexus.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;We finally released the video from the pirate event.&lt;br /&gt;&lt;object width="560" height="340"&gt;&lt;param name="movie" value="http://www.youtube.com/v/27WA0phc6RE&amp;amp;hl=hu_HU&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/27WA0phc6RE&amp;amp;hl=hu_HU&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7714647833663309636?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7714647833663309636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/squad-bonus-and-gui-improvements.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7714647833663309636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7714647833663309636'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/07/squad-bonus-and-gui-improvements.html' title='Squad bonus and Gui improvements'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/TDy0axH3xeI/AAAAAAAAAmE/FxIjHbe2hMg/s72-c/Perpetuum_0237.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6311588893141546077</id><published>2010-06-29T15:28:00.009+02:00</published><updated>2010-07-22T13:10:31.238+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Renegade event results</title><content type='html'>On sunday, we had the biggest event in Perpetuum so far, the Renegade(Pirate) event!&lt;br /&gt;Lot's of players joined the event for some loot and for victory. (eventually, for killing some archnemesis :-) )&lt;br /&gt;&lt;br /&gt;We tought that you migth want to check out the whole killing list, so here it is:&lt;br /&gt;&lt;blockquote&gt;20:35:49  Killer = siberian beast          Victim = Inda&lt;br /&gt;20:36:40  Killer = MadGelo                 Victim = Jita&lt;br /&gt;20:37:06  Killer = Dongstromatic           Victim = Pusztito&lt;br /&gt;20:39:47  Killer = Oswaldov                Victim = Corban&lt;br /&gt;20:43:20  Killer = Neoxx                   Victim = Nordreptyly&lt;br /&gt;20:43:29  Killer = Dongstromatic           Victim = Ger fon Moskit&lt;br /&gt;20:43:37  Killer = AngryAndy               Victim = ReneGAD&lt;br /&gt;20:43:40  Killer = Specchio Ipafo          Victim = Duega&lt;br /&gt;20:44:01  Killer = Akumaka                 Victim = Admiral&lt;br /&gt;20:44:08  Killer = Oswaldov                Victim = Kara Mustafa&lt;br /&gt;20:44:12  Killer = Dongstromatic           Victim = bankup&lt;br /&gt;20:44:22  Killer = Neoxx                   Victim = Tusk&lt;br /&gt;20:44:25  Killer = Dongstromatic           Victim = DENWER&lt;br /&gt;20:44:32  Killer = Dongstromatic           Victim = AngryAndy&lt;br /&gt;20:44:45  Killer = Cyan                    Victim = Ormm&lt;br /&gt;20:44:45  Killer = Dongstromatic           Victim = Makika&lt;br /&gt;20:45:13  Killer = Dongstromatic           Victim = Manyaks&lt;br /&gt;20:46:16  Killer = Ember Greyhart          Victim = Nuclear fire&lt;br /&gt;20:47:13  Killer = Annihilator             Victim = Rouge Selenium&lt;br /&gt;20:47:27  Killer = HeTyIIu                 Victim = Oswaldov&lt;br /&gt;20:47:54  Killer = Specchio Ipafo          Victim = Violetta Frost&lt;br /&gt;20:47:58  Killer = Shrike                  Victim = Sunduk&lt;br /&gt;20:47:59  Killer = Karism                  Victim = Torano&lt;br /&gt;20:48:13  Killer = Deeandre                Victim = Auras&lt;br /&gt;20:48:48  Killer = Siddy                   Victim = Sequadon&lt;br /&gt;20:48:56  Killer = Karism                  Victim = Mat&lt;br /&gt;20:49:28  Killer = siberian beast          Victim = kombatunit&lt;br /&gt;20:58:40  Killer = Karism                  Victim = Inda&lt;br /&gt;21:06:40  Killer = HeTyIIu                 Victim = BigTom&lt;br /&gt;21:08:12  Killer = siberian beast          Victim = Cyan&lt;br /&gt;21:08:39  Killer = Voland                  Victim = Specchio Ipafo&lt;br /&gt;21:08:44  Killer = Karism                  Victim = Alexander MkII&lt;br /&gt;21:09:01  Killer = Annihilator             Victim = Siddy&lt;br /&gt;21:09:29  Killer = Nick Fury               Victim = Kasha&lt;br /&gt;21:09:40  Killer = HeTyIIu                 Victim = MadGelo&lt;br /&gt;21:09:44  Killer = Karism                  Victim = PeXi&lt;br /&gt;21:10:34  Killer = Neoxx                   Victim = Scarba&lt;br /&gt;21:10:47  Killer = HeTyIIu                 Victim = Voland&lt;br /&gt;21:11:06  Killer = Neoxx                   Victim = Nefaroth&lt;br /&gt;21:11:37  Killer = Dongstromatic           Victim = Meti&lt;br /&gt;21:12:05  Killer = Neoxx                   Victim = Karism&lt;br /&gt;21:12:07  Killer = Dongstromatic           Victim = Pusztito&lt;br /&gt;21:12:21  Killer = Nick Fury               Victim = Ember Greyhart&lt;br /&gt;21:12:37  Killer = siberian beast          Victim = Tailn&lt;br /&gt;21:12:38  Killer = Dongstromatic           Victim = Styx&lt;br /&gt;21:12:59  Killer = siberian beast          Victim = Neoxx&lt;br /&gt;21:13:13  Killer = Dongstromatic           Victim = Nick Fury&lt;br /&gt;21:13:42  Killer = HeTyIIu                 Victim = Ghizmo&lt;br /&gt;21:13:51  Killer = Dongstromatic           Victim = Tiberius Korso&lt;br /&gt;&lt;br /&gt;21:14:06  Killer = NickCave                Victim = Joshua Wolf &lt;- VIP  21:14:10  Killer = Siddy                   Victim = Rav 21:14:26  Killer = siberian beast          Victim = Vincenoir 21:14:39  Killer = HeTyIIu                 Victim = Shrike 21:14:41  Killer = Siddy                   Victim = Kodsarkany 21:14:44  Killer = Annihilator             Victim = siberian beast 21:15:10  Killer = Dongstromatic           Victim = Siddy 21:16:51  Killer = Uranos                  Victim = CJIECAPb 21:18:27  Killer = Dongstromatic           Victim = Sequadon 21:20:45  Killer = Dongstromatic           Victim = HeTyIIu&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;Thanks for everyone joining the event!&lt;br /&gt;&lt;br /&gt;(high res, max detailed pictures&amp;amp;videos coming soon)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/TCn47OW8iuI/AAAAAAAAAlQ/fNFdhd8v_F4/s1600/Perpetuum_0012.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/TCn47OW8iuI/AAAAAAAAAlQ/fNFdhd8v_F4/s400/Perpetuum_0012.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5488191317277969122" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/TCn46oZ0KeI/AAAAAAAAAlI/Fdn72IfJBBo/s1600/Perpetuum_0009.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/TCn46oZ0KeI/AAAAAAAAAlI/Fdn72IfJBBo/s400/Perpetuum_0009.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5488191307089455586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/TCn45_Gu0BI/AAAAAAAAAlA/H7zqzxWLqW4/s1600/Perpetuum_0001.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/TCn45_Gu0BI/AAAAAAAAAlA/H7zqzxWLqW4/s400/Perpetuum_0001.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5488191296003559442" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6311588893141546077?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6311588893141546077/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/renegade-event-results.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6311588893141546077'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6311588893141546077'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/renegade-event-results.html' title='Renegade event results'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/TCn47OW8iuI/AAAAAAAAAlQ/fNFdhd8v_F4/s72-c/Perpetuum_0012.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7005265298236906894</id><published>2010-06-22T19:10:00.005+02:00</published><updated>2010-06-22T20:57:21.020+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Effect system patch</title><content type='html'>Hello there!&lt;br /&gt;&lt;br /&gt;In the last few months, looks like we were able to finalize the game core elements, and now we have much more time to actually work on balance, gui updates and models.&lt;br /&gt;&lt;br /&gt;The updates ain't really big, still they can change lots of game elements, like we did with the prototyping, or just consider the extra safepoints/teleports in the outpost patch. We also started timing these patches: we try to give you some novelty from time to time. And so, here we are again, with a new update for Perpetuum!&lt;br /&gt;&lt;br /&gt;This patch's main feature is the update to our effect system, with a few extra Gui elements(sharing information about how much effect's have an impact on you) and also featuring some limitations on effects stacking, nerfing the use of focused ewar gameplay.&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.perpetuum-online.com/images/content/changelog_effects.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 250px; height: 135px;" src="http://content.perpetuum-online.com/images/content/changelog_effects.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The new effect system also holds some long waited development opportunities: to create Squad bonus systems and maybe later weather and other territorial effects. Stay tuned for some more nasty feature updates about this one. :)&lt;br /&gt;&lt;br /&gt;Also because we created nice circle fill for effects, we also implemented this feature for weapons and modules too. Reload/Firing cycles now also viewable trough the module interface.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/TCEEc-2xIkI/AAAAAAAAAkg/uLIXo3k0xOU/s1600/cycle.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 321px; height: 179px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/TCEEc-2xIkI/AAAAAAAAAkg/uLIXo3k0xOU/s400/cycle.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5485670717069533762" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Pirate Convoy Event&lt;br /&gt;&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;I was recently informed by some nasty pirates, that there will be a convoy event, with heavy mech in prize, so make sure that you and your friends will join the party! GMs will spectate the event, and reimburse every lost robot. More info: &lt;/span&gt;&lt;/b&gt;&lt;a href="http://forums.perpetuum-online.com/topic/2221/pirate-convoy-event/"&gt;http://forums.perpetuum-online.com/topic/2221/pirate-convoy-event/&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7005265298236906894?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7005265298236906894/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/closed-beta-progress-report.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7005265298236906894'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7005265298236906894'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/closed-beta-progress-report.html' title='Effect system patch'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/TCEEc-2xIkI/AAAAAAAAAkg/uLIXo3k0xOU/s72-c/cycle.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4491149098093438607</id><published>2010-06-12T19:36:00.003+02:00</published><updated>2010-06-13T22:05:33.182+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Patch day, again.</title><content type='html'>Again, we were able to give out a new patch, containing many interesting things. Let's just check the most importants.&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Insurance is now available, based on average market price. This should help players to keep playing where they stopped, even after a painful robot death.&lt;/li&gt;&lt;li&gt;Tweaking in reverse engineering: for market and gameplay issues, from now on only standard, and prototype items will be reverse-engineer able.&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;We allowed in tons of people in the last weeks, and so the player numbers have increased nicely. Many new corp trains the incomer newbies. If you look for a new corp make sure that you take a good look around, many good corps looking for active players. :-)&lt;br /&gt;&lt;br /&gt;Make sure to take a look into the game if you were away for a quite long time... Ohh and New Virginia holds a nice surprise for everyone! :) Make sure to check it out.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/TBU1od21P4I/AAAAAAAAAkY/y66_8LFNP2c/s1600/Perpetuum_0206.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/TBU1od21P4I/AAAAAAAAAkY/y66_8LFNP2c/s400/Perpetuum_0206.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5482347090719096706" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4491149098093438607?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4491149098093438607/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/patch-day-again.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4491149098093438607'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4491149098093438607'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/patch-day-again.html' title='Patch day, again.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/TBU1od21P4I/AAAAAAAAAkY/y66_8LFNP2c/s72-c/Perpetuum_0206.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-544640476377532773</id><published>2010-06-06T23:58:00.002+02:00</published><updated>2010-07-22T13:10:38.130+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='event'/><title type='text'>Perpetuum Parade</title><content type='html'>&lt;object width="384" height="236"&gt;&lt;param name="movie" value="http://www.youtube.com/v/PB_xJ-LRGcQ&amp;amp;hl=hu_HU&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/PB_xJ-LRGcQ&amp;amp;hl=hu_HU&amp;amp;fs=1" width="384" height="236" allowscriptaccess="never" allowfullscreen="true" wmode="transparent" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-544640476377532773?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/544640476377532773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/perpetuum-parade.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/544640476377532773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/544640476377532773'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/06/perpetuum-parade.html' title='Perpetuum Parade'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1065996816110504385</id><published>2010-05-30T13:35:00.005+02:00</published><updated>2010-05-30T16:09:42.236+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New patch, new players! :)</title><content type='html'>Hello there!&lt;br /&gt;&lt;br /&gt;It's been a few days since we were able to release our newest patch, including many new features, like outposts, tons of missions, direct trading and so on.&lt;br /&gt;&lt;br /&gt;As usually in the beta, there were a few things that had to be hotfixed, or changed after the patch, but I have to say that we dealt with them pretty fast.&lt;br /&gt;&lt;br /&gt;First of all, I wish to say hello for our new players who joined the closed beta recently. We accepted many beta applications in the last few days, so make sure that you check into your mailbox if you ain't in the beta yet: it's maybe your lucky day.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;There was a few details about the &lt;b&gt;mission system&lt;/b&gt;, that we didn't wrote down to anywhere yet, so I wish to share with you now.&lt;br /&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;-To each corp you have a standing, that will increase as you complete missions for them. To get a higher confidentiality level mission, you have to achieve a higher standing. There are standing values which work as borders for these confidentiality levels. Basically, these are the whole numbers: 1.00, 2.00, 3.00, 4.00, 5.00. If you reach 6.00, you completed all the missions for that corporations, at moment.&lt;br /&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;-We have a rule to make sure that you won't farm only one mission. This rule says, that you can pick up a mission only if this mission isn't in your "previously done missions" list in 3 times for the last 10 missions you have done.&lt;br /&gt;&lt;br /&gt;There will be a few changes soon, so here's a quick update.&lt;br /&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;-We will change this farming rule, from 3 to 6, so missions won't disappear simply by doing them 3 times. Also, this allows players to level with only one corporation. (previous setting prevented this)&lt;br /&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;-Mission items (data discs) will be recyclable hopefully really soon. So it won't be simply a trash item if you have more of them then what you need.&lt;br /&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;-I will rebalance the mission standing modifiers, so missions with less standing reward will give a bit more, and missions with much more standing reward will give a bit less. (less difference on standing side, same difference in reward prices and items.)&lt;br /&gt;&lt;br /&gt;Make sure you guys visit the outposts and do missions there too! (These missions accessible after reaching 1.00 standing with a corp, check missions available for you trough the assignment window!)&lt;br /&gt;&lt;br /&gt;Finally, a nice screenshot from the ICS outpost:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/TAJwsQiGR7I/AAAAAAAAAkA/eX_D7-BJ4bk/s1600/Perpetuum_0120.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 210px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/TAJwsQiGR7I/AAAAAAAAAkA/eX_D7-BJ4bk/s400/Perpetuum_0120.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5477064002490484658" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1065996816110504385?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1065996816110504385/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/05/new-patch-new-players.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1065996816110504385'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1065996816110504385'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/05/new-patch-new-players.html' title='New patch, new players! :)'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/TAJwsQiGR7I/AAAAAAAAAkA/eX_D7-BJ4bk/s72-c/Perpetuum_0120.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-5172262490076897417</id><published>2010-05-10T00:30:00.007+02:00</published><updated>2010-05-11T18:46:33.560+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Patchinfo 2 :)</title><content type='html'>Another week goes by, here's the latest news:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Direct Trade&lt;/b&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S-c33G3UXVI/AAAAAAAAAjg/xwHzyOhAIwo/s1600/Perpetuum_0223.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S-c33G3UXVI/AAAAAAAAAjg/xwHzyOhAIwo/s320/Perpetuum_0223.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469401692339723602" /&gt;&lt;/a&gt;You can trade only in base, and only if you both in the same base. Everything is trade-able, and you can even offer money trough the system. ;)&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Fraction numbers in Market!&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S-c4wrxHB8I/AAAAAAAAAjo/H3hcf91to8w/s1600/Perpetuum_0221.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S-c4wrxHB8I/AAAAAAAAAjo/H3hcf91to8w/s320/Perpetuum_0221.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5469402681498339266" /&gt;&lt;/a&gt;Many of you requested it, so after a long time, we finally implemented it.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;New Outposts - Screenshot time!&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S-mFXr2qfbI/AAAAAAAAAj4/djB3f14VT-o/s1600/Perpetuum_0227.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S-mFXr2qfbI/AAAAAAAAAj4/djB3f14VT-o/s320/Perpetuum_0227.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470049864373665202" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Thelodica Outpost Building&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S-mFWl0v9JI/AAAAAAAAAjw/eKO9GlzqvSE/s1600/Perpetuum_0226.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S-mFWl0v9JI/AAAAAAAAAjw/eKO9GlzqvSE/s320/Perpetuum_0226.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5470049845575152786" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Pelistal Outpost Building&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;There's still many things to finalize, and the Nuimqol outpost model is still in works... But looks like we finally will be able to patch in the close future. :) If any new thing comes up, I will be eager to share it with you! :)&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-5172262490076897417?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/5172262490076897417/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/05/patchinfo-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5172262490076897417'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5172262490076897417'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/05/patchinfo-2.html' title='Patchinfo 2 :)'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/S-c33G3UXVI/AAAAAAAAAjg/xwHzyOhAIwo/s72-c/Perpetuum_0223.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2896893647740376967</id><published>2010-04-30T19:38:00.006+02:00</published><updated>2010-04-30T20:20:17.397+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New infos about next patch.</title><content type='html'>We have many things coming in the next patch! :)&lt;div&gt;&lt;br /&gt;&lt;b&gt;Outposts&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;As you may know, we planned placing new outposts buildings all over the islands. These outposts will work same way as bases do, except that they have limited functionality (some factory maybe missing from the outposts.)&lt;/span&gt;&lt;/b&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S9sX7FT1TiI/AAAAAAAAAjQ/vAbjetzHPVg/s1600/Perpetuum_0203.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S9sX7FT1TiI/AAAAAAAAAjQ/vAbjetzHPVg/s320/Perpetuum_0203.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5465988876549312034" /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;New missions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;The new mission pack will contain new "mission levels". Let me explain this one: each mission has a standing requirement, and a standing reward. At moment, we have rank1 missions, (with a very low standing reward, so you can't get quickly a new standing "rank") and we will add five more. What we aiming at:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;at all, 6 mission ranks, from lightbot to mech category. &lt;/li&gt;&lt;li&gt;Each rank takes more time to reach. (of course, hehe)&lt;/li&gt;&lt;li&gt;Rewards will be more on higher ranked missions.&lt;/li&gt;&lt;li&gt;Every mission target will be placed around a base/outpost. We don't want players to walk half hours just to reach the mission's place.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Changes in missions:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Looting missions no longer have loot&amp;amp;fetch kernel objectives. Instead, every mission will have its own mission item, which will be required to complete the mission.&lt;/li&gt;&lt;li&gt;Beside cash reward, we will give the players special ammunition. (which isn't producible, so you can get it only trough mission or market)&lt;/li&gt;&lt;li&gt;Your standing to the corporations will modify the corporation related bases/outposts functions (Relation ratio)&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;New mission types: &lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;industrial missions requiring military support. &lt;/li&gt;&lt;li&gt;specops mission targeting elite group of ewar bots.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Prototype crafting upgrade&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-tab-span" style="white-space:pre"&gt; &lt;/span&gt;In the future, if you will prototype a named item you will obtain a special, prototype item instead of the usual, named item. These prototype items will have a bit better stats, mainly reduced requirements, and minor amount of tweaks for better usage. In the case of reverse engineering such a prototype item, you will acquire the CT of the named item. (so reverse engineering a named prototype item allows the production of the named item.) Of course, reverse engineering a not prototype item still remains, but if you reverse engineer a prototype item, the decoder level, will be lower, and the CT's attributes will be better. (material and time ratio will be higher)&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S9seH3dJb9I/AAAAAAAAAjY/dcyTOd-d61k/s1600/Perpetuum_0212.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S9seH3dJb9I/AAAAAAAAAjY/dcyTOd-d61k/s320/Perpetuum_0212.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5465995693238349778" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2896893647740376967?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2896893647740376967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/04/new-infos-about-next-patch.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2896893647740376967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2896893647740376967'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/04/new-infos-about-next-patch.html' title='New infos about next patch.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/S9sX7FT1TiI/AAAAAAAAAjQ/vAbjetzHPVg/s72-c/Perpetuum_0203.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3847884778104690602</id><published>2010-04-14T09:23:00.007+02:00</published><updated>2010-04-15T00:06:57.492+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mancs'/><title type='text'>Development news</title><content type='html'>The team's working really hard. (honestly)&lt;br /&gt;&lt;br /&gt;Let me show you the new Equip Window!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S8YvoCW1-II/AAAAAAAAAis/ocnayMJTfz4/s1600/Perpetuum_0200.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 168px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S8YvoCW1-II/AAAAAAAAAis/ocnayMJTfz4/s320/Perpetuum_0200.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5460103963107260546" /&gt;&lt;/a&gt;It's nice and working perfectly. It now even shows what level of modules can be equipped into the target slot. Actually, its far more perspicuous then the previous version, easy to use and looks much nicer too.&lt;br /&gt;&lt;br /&gt;New mission pack is on its way too, with an npc spawnpoint replacement/modification. Most of the npc groups will contain at least 2 type of robots. We will have harder industrial missions, which will require military protection, but will give better reward.(at least double reward) The missions will take place on the pvp islands too: teleports and outposts will await the players everywhere. :) (teleports: atleast 3/zone, outpost: fix 3/zone)&lt;br /&gt;&lt;br /&gt;We also working on balancing, we try to keep up with your forum posts. Some of them will be balanced later, but if you post about something really annoying, then we will try to fix it as fast as possible. It was a painful decision, but we limited the use of the mass reductors to 1/robot, so after the next patch we will not see Kains running with 90kmph+. To balance this, we improved the mass reductor's effectiveness by a small percent, so those who used 1-2 weight reducers should have nearly the same effect, but speed fittings wont be possible in the future. (this gives escape chance for small robots against big ones)&lt;br /&gt;&lt;br /&gt;That's at all at moment! See you guys on next week!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3847884778104690602?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3847884778104690602/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/04/development-news.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3847884778104690602'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3847884778104690602'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/04/development-news.html' title='Development news'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/S8YvoCW1-II/AAAAAAAAAis/ocnayMJTfz4/s72-c/Perpetuum_0200.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-670858246136446908</id><published>2010-04-06T14:01:00.006+02:00</published><updated>2010-04-06T17:49:50.955+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Community news</title><content type='html'>Hello there, again! :)&lt;br /&gt;&lt;br /&gt;Once again, we have a nice number of players online, giving us the chance of making pvp tournaments and such. Many new players testing perpetuum at moment, and we hope it will stay like that. :) (we allowing friend invites once more)&lt;br /&gt;&lt;br /&gt;Meanwhile, we have 3 new fan websites, and each offers some interesting content.&lt;br /&gt;&lt;br /&gt;GM|Dehrios (and a few more people of course) hosted a nice website, &lt;a href="http://www.perpetuumzone.com/"&gt;PerpetuumZone&lt;/a&gt;. It's a nice collection of information, that the admins collected here: Missions, factions, and tutorials. Dehrios also streaming trough xfire, so if you don't have a beta access, but you still wish to look into the game, this can be a nice place to check. (Because Dehrios is in USA, European viewers may have a low kbit/s connection) Image gallery is also noticeable.&lt;br /&gt;&lt;br /&gt;The second website I found is a blog about a player, who just tells story about many things. The site is called &lt;a href="http://adistantsparkle.blogspot.com/"&gt;A distant sparkle&lt;/a&gt;. I hope to see more article from the creator! :)&lt;br /&gt;&lt;br /&gt;And finally, &lt;a href="http://gremrod.blogspot.com/"&gt;gremrod's blog&lt;/a&gt;,(who is also an admin of perpetuumzone) posting his tutorial videos nicely there. (if I'm correct these are also accessible trough perpetuumzone) A wonderful idea, and Great work! We all wish to see more tutorials like this, and we are very thankful that you help us creating such videos. (It should help all newbie player to get quickly informed, until we have a working tutorial system [soon, promise])&lt;br /&gt;&lt;br /&gt;Well, thanks for reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-670858246136446908?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/670858246136446908/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/04/community-news.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/670858246136446908'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/670858246136446908'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/04/community-news.html' title='Community news'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-89708153125758989</id><published>2010-03-26T15:23:00.003+01:00</published><updated>2010-03-26T15:34:28.193+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>The new patch is released!</title><content type='html'>Yesterday night we finally updated the servers, and the new patch is now available.&lt;div&gt;If you have a bit spare time, login and play some with us! :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-89708153125758989?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/89708153125758989/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/03/new-patch-is-released.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/89708153125758989'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/89708153125758989'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/03/new-patch-is-released.html' title='The new patch is released!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3251733357993409754</id><published>2010-03-21T20:48:00.008+01:00</published><updated>2010-03-21T22:36:27.624+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>After a bit pause.</title><content type='html'>In the last 2 weeks, the team was working hard on many things, and I just couldn't give you nice screenshots.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4laifqAI/AAAAAAAAAh8/1GPJLupvo4Q/s1600-h/Perpetuum_0191.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4laifqAI/AAAAAAAAAh8/1GPJLupvo4Q/s320/Perpetuum_0191.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5451176983153059842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4lPfe0jI/AAAAAAAAAh0/3jVXkUm-7GI/s1600-h/Perpetuum_0192.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4lPfe0jI/AAAAAAAAAh0/3jVXkUm-7GI/s320/Perpetuum_0192.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5451176980187632178" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4kuLYGnI/AAAAAAAAAhs/kobhZMkZWHg/s1600-h/Perpetuum_0193.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4kuLYGnI/AAAAAAAAAhs/kobhZMkZWHg/s320/Perpetuum_0193.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5451176971244935794" /&gt;&lt;/a&gt;Sadly, we had to delay our planned release time for the patch, and I'm not sure when can we release it. Maybe thursday, but nothing is clear atmoment.&lt;br /&gt;&lt;br /&gt;So what will the new patch contain?&lt;br /&gt;-Base GUI reworked, new background for the inbase enviroment: SyncOS. (hehe)&lt;br /&gt;-The new production system.&lt;br /&gt;-Terrains reworked, many roads and decors added.&lt;br /&gt;-New decors. (New type of rocks)&lt;br /&gt;-pvp flag system. (It's an addon to the police aggro system)&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's a little "how it works" about the new production system.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S6Z_mi0538I/AAAAAAAAAiE/tlGam_0u3nY/s1600-h/production2.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 239px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S6Z_mi0538I/AAAAAAAAAiE/tlGam_0u3nY/s320/production2.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5451184699139022786" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And finally, some yet not released artwork. :-)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S6aOsUMyohI/AAAAAAAAAic/o6sBpo8IQcQ/s1600-h/04_projC.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 251px; height: 320px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S6aOsUMyohI/AAAAAAAAAic/o6sBpo8IQcQ/s320/04_projC.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451201290966311442" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S6aOr-mSm7I/AAAAAAAAAiU/op-UGVysoLc/s1600-h/04_Mesmer02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 274px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S6aOr-mSm7I/AAAAAAAAAiU/op-UGVysoLc/s320/04_Mesmer02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451201285167684530" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S6aOrfwSlDI/AAAAAAAAAiM/B7Hb01Ij7Wc/s1600-h/03_Kain_small.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 266px; height: 320px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S6aOrfwSlDI/AAAAAAAAAiM/B7Hb01Ij7Wc/s320/03_Kain_small.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5451201276888126514" /&gt;&lt;/a&gt;We keep polishing the patch, to make sure that we give a good reason for many player to return to the beta.&lt;br /&gt;&lt;br /&gt;See you on the "release of the next patch day". =)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3251733357993409754?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3251733357993409754/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/03/after-bit-pause.html#comment-form' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3251733357993409754'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3251733357993409754'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/03/after-bit-pause.html' title='After a bit pause.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/S6Z4laifqAI/AAAAAAAAAh8/1GPJLupvo4Q/s72-c/Perpetuum_0191.png' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4309374024218510867</id><published>2010-02-25T22:09:00.006+01:00</published><updated>2010-02-26T10:33:13.157+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Base report.</title><content type='html'>Actually, i'm amazed. How fantastic work can such a few people do in such a short time.&lt;br /&gt;So let's see what I have.&lt;br /&gt;&lt;br /&gt;-Zoom's working on a full gui revamp. We going for a nicer, and more hmm, high-techy interface.&lt;br /&gt;-We made a new information layer for the client from the map, so all players will be able see every police protected zone, even from outside. This also brings us a new feature: the system will warn you when you leave the police protected zone.&lt;div&gt;-I heard noise from the Melchior's Shack. I heard he plays with rocks and buildings. We hope to see them soon. :)&lt;br /&gt;&lt;br /&gt;And finally, you may got bored of that red annoying marker, showing you where you can, or cannot go. Well, just as you, we got bored of it too. So we reworked this too.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S4eVLW9ZKFI/AAAAAAAAAhE/11lmp12ZZbw/s1600-h/Perpetuum_0417C.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S4eVLW9ZKFI/AAAAAAAAAhE/11lmp12ZZbw/s400/Perpetuum_0417C.png" border="0" alt=""id="BLOGGER_PHOTO_ID_5442482697074714706" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;+1: A nice &lt;a href="http://gamesnafu.com/readarticle.php?ArticleID=506"&gt;interview&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4309374024218510867?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4309374024218510867/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/02/base-report.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4309374024218510867'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4309374024218510867'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/02/base-report.html' title='Base report.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/S4eVLW9ZKFI/AAAAAAAAAhE/11lmp12ZZbw/s72-c/Perpetuum_0417C.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1222675292040172196</id><published>2010-02-12T11:29:00.003+01:00</published><updated>2010-02-12T13:54:36.059+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Finally, Ew mechs released. Patchday.</title><content type='html'>Patchlog:&lt;br /&gt;-Chat reworked. We always tried to have a complex and well working chat system (like IRC), we just went one step forward. Mute options, remembers what channels you were in. Password protection for channels.&lt;div&gt;-Autowalk. Because you asked for it. And we care. :) Double tap forward at voila!&lt;/div&gt;&lt;div&gt;-Ew mechs released. Yarr! :)&lt;/div&gt;&lt;div&gt;-Sound updates.&lt;br /&gt;&lt;br /&gt;Full patchlog: &lt;a href="http://www.perpetuum-online.com/Changelog:2010-02-11"&gt;http://www.perpetuum-online.com/Changelog:2010-02-11&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Other thingys. &lt;/i&gt;&lt;br /&gt;&lt;br /&gt;-Xfire support. If you using Xfire, please make sure to add Perpetuum to your game list. (so we can move forward on the rank list of Xfire :) )&lt;br /&gt;-New Icon. Shiny-nice, and big. I like it :)&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1222675292040172196?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1222675292040172196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/02/finally-ew-mechs-released-patchday.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1222675292040172196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1222675292040172196'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/02/finally-ew-mechs-released-patchday.html' title='Finally, Ew mechs released. Patchday.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6236991074556310421</id><published>2010-02-05T23:44:00.007+01:00</published><updated>2010-02-06T00:35:04.904+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Ictus, my new best friend.</title><content type='html'>&lt;div&gt;Such a wonderful day!(at least for me, hehe)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img18.imageshack.us/img18/3139/helloictus.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 150px; height: 193px;" src="http://img18.imageshack.us/img18/3139/helloictus.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;div style="text-align: left;"&gt;Where should I start?&lt;br /&gt;I won't lie: I have less time at moment to work on the game. So I have a bit harder time too, to get some nice info for you guys. Still, I join the server when I have a bit freetime. And of course, when something should be checked, I jump to the developer server, for a quick look around.&lt;br /&gt;&lt;br /&gt;As I did it yesterday, I realized something, that I never did before: Ictus, our last EW mech on the line, will be the most awesome mech in the game actually. I spent time on trying different fittings, realizing, that actually Ictus will be a pvp massacre mech. Harvester of... robot souls.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S2ykmmpSIuI/AAAAAAAAAgw/wiWKuVM6byI/s1600-h/Perpetuum_0404.png"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 107px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S2ykmmpSIuI/AAAAAAAAAgw/wiWKuVM6byI/s200/Perpetuum_0404.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5434899833445032674" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;Ictus actually able to use 3 energy weapon alongside with  (or) 3 rocket launcher. (its 2+2+1/1, as you wish, 2energy with 3rocket or 3energy 2 rocket) What's really makes me say "awesooome" is that while it handles the three medium energy drainer, it's also able to use shield... +3 EW module. Basicly, he will dry your accumulator, while laughing behind a shield, and demobilizing +sensor suppressing you. Auch. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'm actually amazed about its animation complexity: I hope you can check it out soon too. The rockets on it's shoulder can actually roll back to it's back, (most of the new robots have this trick) It actually has a hand, and unlike the other Ew robots, the hand trick is solved with the currently used animation system. (Yes, on the list... as always. :) ) The hand can change into the weapon, and backwards. +The jackpot trick, that it its head moves like... I guess its *mouth* is moving. The movement animation is 10/10, and the mech also has a bit "crazymachine" feeling, because as it moves, it just feels like that the parts on his back are moving... And this is actually a really cool thing... ^^ that our mechs do hand gestures, ingame. If I'm correct we have 2-3 mechs with this feature at moment, but more will come.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;And with nice hand animations... Well, &lt;b&gt;everything is possible. :)&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S2yqR8-SN3I/AAAAAAAAAg4/gmD9xhO1-wI/s1600-h/zenithfacepalm01.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 320px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S2yqR8-SN3I/AAAAAAAAAg4/gmD9xhO1-wI/s400/zenithfacepalm01.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5434906075731212146" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6236991074556310421?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6236991074556310421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/02/ictus-my-new-best-friend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6236991074556310421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6236991074556310421'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/02/ictus-my-new-best-friend.html' title='Ictus, my new best friend.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/S2ykmmpSIuI/AAAAAAAAAgw/wiWKuVM6byI/s72-c/Perpetuum_0404.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6600024484383434952</id><published>2010-01-30T21:46:00.014+01:00</published><updated>2010-01-30T22:05:39.625+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Assignment Patch.</title><content type='html'>The newest patch is now released, which now enables the mission system, and holds many bug fixes. As most of the new features have been introduced here, i just wish to copypaste the change log, and wish you a nice game play, as always. :)&lt;br /&gt;&lt;div  style="margin-top: 20px; padding-top: 25px; background-color: #172127; padding-bottom: 25px; color:#e1e9e1;"&gt;&lt;span class="Apple-style-span"   style="line-height: 14px; font-family:Verdana, Arial, Helvetica, sans-serif;font-size:11px;"&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;SPOTLIGHT FEATURE&lt;/h2&gt;&lt;p style="color: white; margin-top: 0px; margin-right: 15px; margin-bottom: 15px; margin-left: 15px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; "&gt;The &lt;b style="color: white;"&gt;Assignment system&lt;/b&gt; is now active. Altogether 81 NPC-contracted offers are available on all three starter bases, currently consisting of the following variety: Military recon, Bounty hunting, Destroy &amp;amp; recover, Transportation, Geology assignment and Mineral exploitation. These are all low-level and open-world assignments for now, more challenging and instanced types will also be added soon.&lt;/p&gt;&lt;a name="Gameplay" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;GAMEPLAY&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Various cargo load update bugs. Also, no more 'Cargo is full' errors when trying to package an item in cargo.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Various ammo reloading bugs (negative ammo, reloads not using ammo etc.).&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Reinstated the Arkhe request timer. If you request an Arkhe you will have to wait 5 minutes before you can request another.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Removed the "automatic" option from scanner modules as they work always in "oneshot" mode anyways.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Chassis/cargo scanners cannot be activated without a target anymore.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Confirmation box when emptying a robot.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Balancing" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;BALANCING&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Reduced accumulator usage of laser weapons.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; The bonus of the 'Seismics' extension has been reduced to 3% per level.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Slightly increased damage of the medium sonic ballistic missile.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Slightly reduced explosion size of small and medium sonic compact missiles.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Riveler and Symbiont received an additional leg slot.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Robots_and_modules" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;ROBOTS AND MODULES&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Bad calculations for seismic damage type on missile launchers, which caused them do to more damage than intended.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Armor repairer tunings affect both normal and remote armor repairer modules, despite their descriptions stating otherwise. The latter has now been corrected.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; As a preliminary change for the new production system, lower level items have been added to named items' component lists. Due to the large number of items not all of them received this change yet, so you don't have to report this as a bug.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Graphics" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;GRAPHICS&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Added icons for auxiliary accumulator, energy injector charge and universal harvester charge.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Graphic_engine" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;GRAPHIC ENGINE&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; More stable shadow engine.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Resource leaks when having no active robot.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Extensions" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;EXTENSIONS&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; ECM modules were unaffected by the 'Long distance electronic warfare' extension.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Removed the following extensions: Bounty hunting, Advanced parallel assignments, Confidential status improvement.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Corporations" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;CORPORATIONS&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Change:&lt;/b&gt; Corporation storage names are now limited at 30 characters.&lt;/li&gt;&lt;/ul&gt;&lt;a name="GUI" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;GUI&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; Opened extensions window is now properly updated upon deploying.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Sound" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;SOUND&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Target lock/unlock sounds.&lt;/li&gt;&lt;/ul&gt;&lt;a name="General" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;GENERAL&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Corporation short ID is now shown for chat members.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Current Agent's name is now shown on the top statusbar.&lt;/li&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;Fix:&lt;/b&gt; A server error was hindering the reuse of deleted character names on the same account.&lt;/li&gt;&lt;/ul&gt;&lt;a name="Website" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;&lt;/a&gt;&lt;h2 style="text-transform: uppercase; color: white; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; margin-top: 0px; margin-left: 15px; margin-right: 15px; margin-bottom: 15px; font-weight: bold; font-size: 11px; "&gt;WEBSITE&lt;/h2&gt;&lt;ul style="list-style-image: url(http://content.perpetuum-online.com/images/www/bullet1.gif); "&gt;&lt;li style="margin-right: 15px; margin-bottom: 5px; "&gt;&lt;b style="color: rgb(172, 172, 172); "&gt;New:&lt;/b&gt; Completed the &lt;a href="http://www.perpetuum-online.com/Robots" style="color: rgb(34, 218, 235); font-weight: bold; text-decoration: none; "&gt;robopedia&lt;/a&gt; (for now).&lt;/li&gt;&lt;/ul&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6600024484383434952?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6600024484383434952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/assignment-patch.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6600024484383434952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6600024484383434952'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/assignment-patch.html' title='Assignment Patch.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8815659805605683935</id><published>2010-01-23T16:25:00.011+01:00</published><updated>2010-01-24T17:27:06.274+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Still alive</title><content type='html'>Hello there everyone! :)&lt;br /&gt;It's been more then one week, since I last posted here... sorry for that. :(&lt;br /&gt;Let's see what do I have in my treasury chest ^^&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Missions&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Yes I know, we talked about it. "It's coming" etc. For far too long. :) Mostly, it's just polish and extra work till we can finally release it to the closed beta server.&lt;/span&gt;&lt;/b&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Sooo... Let's pick up a mission! :)&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://picasaweb.google.com/lh/photo/100lL1Z40Ko8HweyEfCnqQ?authkey=Gv1sRgCKmZsIWFwJSlBw&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_uUn3C9_6Rv0/S1sXfUBrgoI/AAAAAAAAAf4/GSvJHwaX_iE/s400/Perpetuum_0394.png" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;As it was told before, the first mission pack will contain 81 mission, all of them focuses on low level players, to balance out the "leveling" process. Then if it works as we want, we just add new missions in packs.&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S1sYlqH9ofI/AAAAAAAAAgA/YIzrgbyWtMU/s1600-h/Perpetuum_0393.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S1sYlqH9ofI/AAAAAAAAAgA/YIzrgbyWtMU/s320/Perpetuum_0393.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5429960810967179762" /&gt;&lt;/a&gt;We have 6 types of mission at this very moment:&lt;div&gt;&lt;ul&gt;&lt;li&gt;Bounty hunting: You have to kill x piece of robot.&lt;/li&gt;&lt;li&gt;Destroy&amp;amp;Recover: Get x piece of item, from a type of robot.&lt;/li&gt;&lt;li&gt;Delivery: Transport special, Mission items (Load) between bases.&lt;/li&gt;&lt;li&gt;Military Recon: Use the the chasis/cargo scanner on x piece of robot.&lt;/li&gt;&lt;li&gt;Geology assigment: Use the scanner, with a predefinied geoscanner charge type.&lt;/li&gt;&lt;li&gt;Mineral exploitation: Get x amount of material.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;+ to all of this, we set position. So you have to do mining/killing/scanning on a preset location.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;hmm: the radar also shows now targets.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Waypoints: new feature&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Now you can send your waypoints to other players.&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S1scfXvn3pI/AAAAAAAAAgI/dbhPBuhXu1E/s1600-h/Perpetuum_0395.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 181px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S1scfXvn3pI/AAAAAAAAAgI/dbhPBuhXu1E/s320/Perpetuum_0395.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5429965101000547986" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="font-weight: bold; "&gt;Lock Sound effects&lt;/span&gt;&lt;/div&gt;&lt;div&gt;Let the video talk instead of me. :) Beep Beep!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/l_mthgcg34Q&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/l_mthgcg34Q&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Community news&lt;/b&gt;&lt;/div&gt;&lt;div&gt;From time to time, we have some pvp action too. So I looked around for some video.&lt;br /&gt;Fantastic work guys, thank you very much for crafting such videos!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/TMNL1PbcZos&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/TMNL1PbcZos&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/EfjuIKq4fKQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/EfjuIKq4fKQ&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;/div&gt;&lt;br /&gt;&lt;b&gt;Translate the Perpetuum project!&lt;br /&gt;&lt;span class="Apple-style-span" style="font-weight: normal;"&gt;Many of you asked it previously, that would it be possible to translate the project into other languages. As the call for participation went to official state, just enough person has volunteered for the job. The game is under translating into German and Portugal! When a translation is complete, the client's language option will include it, and you will be able to use it.&lt;br /&gt;To the translators: I'm amazed.. Thank you for your work! :)&lt;br /&gt;(As I just wrote these lines, I heard that the devs added the new flags to the client's resources :) )&lt;/span&gt;&lt;/b&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8815659805605683935?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8815659805605683935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/still-alive.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8815659805605683935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8815659805605683935'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/still-alive.html' title='Still alive'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh4.ggpht.com/_uUn3C9_6Rv0/S1sXfUBrgoI/AAAAAAAAAf4/GSvJHwaX_iE/s72-c/Perpetuum_0394.png' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6310200054393865610</id><published>2010-01-14T17:14:00.005+01:00</published><updated>2010-01-14T17:17:10.554+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Production revamp</title><content type='html'>&lt;span class="Apple-style-span"   style="  ;font-family:Verdana;font-size:13px;"&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Due to the rising number of questions about the new production system we decided to shed some light on the general plan of things to come. This overview will not go into specifics because the system - as we're talking about not yet completely implemented and tested ideas - might still be subject to change.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;First off: patents and licenses will become obsolete. This doesn't mean that the NIC you invested in them will go down the drain, we'll set up some means to compensate the owners of such items. (probably in the form of npc buy orders)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;In the new system we split production into two parts: &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;mass production&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt; and &lt;/span&gt;&lt;b&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;prototype production&lt;/span&gt;&lt;/b&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;. &lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;Mass production will function in a similar manner as the current system, however instead of being based on patents it'll be based on reverse engineering existing items. You'll be able to take any item and combined with a research kit you'll be able to create a calibration program. (This process will destroy both the item and the research kit. Also, the research kits will have varying quality, and different items will have different minimal requirements from a research kit to be reverse engineered) Calibration programs will be used to configure factory assembly lines to mass produce the desired item. Factory calibration will however get out of alignment with each run (reducing the time/material effectiveness of production) so from time to time you'll need to recalibrate the assembly line with a new calibration program.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;So mass production is based on reverse engineering. But reverse engineering of course requires an already existing item, so we'll also be introducing a new form of item creation system called prototyping. With this system you'll be able to create any item out of thin air with very high material costs. An item created this way will be just like any item except for the investment it takes to actually produce it. These prototypes will most likely be taken to mass production via the reverse engineering/factory system.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;To ensure that not every item is available for prototyping for everyone right at the launch of the new production system we're introducing the knowledge base - a sort of encyclopedia where you'll be able to collect information about Nia, the technology there and possibly more (lore, mission info, we have many ideas). By researching a type of loot taken back from npcs you'll be able to expand this knowledge base. Once you have sufficient knowledge of an item you'll be able to create that item using the prototype system.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;This way we can introduce new items into the game without the items actually dropping in the form of loot. As players expand their knowledge base some of them will be able to build the newly introduced item, build a single prototype and then take that item to mass production. Others will then be able to buy these items off the market, reverse engineer them and start mass production on their own.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: justify;margin-top: 0px; margin-bottom: 0px; "&gt;&lt;span class="Apple-style-span" style="font-size: small;"&gt;This is the basic material and item flow of the new system, the specifics are still being worked out as we're implementing it. Any thoughts on the ideas here are welcome in the comments section.&lt;/span&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6310200054393865610?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6310200054393865610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/production-revamp.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6310200054393865610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6310200054393865610'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/production-revamp.html' title='Production revamp'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8838140865741293168</id><published>2010-01-11T20:10:00.004+01:00</published><updated>2010-01-11T20:53:22.529+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>work-work</title><content type='html'>As always. Specially, I worked a bit on missions, and it's just looks like cool. We going to have missions! ^^ Soon.&lt;br /&gt;&lt;br /&gt;What else do I have to share with you? :)&lt;br /&gt;&lt;br /&gt;First of all, as we updated the live client with new rocket animation, every1 was like "wow that's cool". Actually, it was just a rough, not perfectly configured animation. So we worked on the details, so now... its just looks like much better.&lt;br /&gt;&lt;br /&gt;I had to check out some npc flock, and then I found a whole group of players farming it :) So i quickly made some movie... The trick is, that its captured trough the developer client, which already has the new rocket animation. Turn HD on!&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/x-n_J1uqALg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/x-n_J1uqALg&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;GM|Mancs looking around in his messy harddrive, full of useless things...&lt;br /&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;b&gt;Community news. He-he.&lt;/b&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;span class="Apple-style-span" style="font-style: normal;"&gt;&lt;br /&gt;Did you ever heard of YARR? Well, M2S did. Perpetuum's first pirate corporation actually works hard to make everyone else life a bit... yeah harder. So bring up the Grog, reload the cannons, (I mean lasers) do the Three Trials, and u can be a Pirate. Be aware to step on the Outer Islands without proper defense.&lt;br /&gt;&lt;br /&gt;Each day, our community grows bigger and bigger. Actually, Black Widow Company is one of our fastest growing corporation, with many members trying out the game. Hello there guys! :)&lt;br /&gt;&lt;br /&gt;What do I have what do I have? Oh yes, Ta-ta-ta-da! Symbiont, HeavyMech category harvester robot.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0t_gfXiHdI/AAAAAAAAAfg/QWA58tPCE6g/s1600-h/symbiont_03.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0t_gfXiHdI/AAAAAAAAAfg/QWA58tPCE6g/s320/symbiont_03.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5425570372250639826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0t_gFPDy6I/AAAAAAAAAfY/mv7x3s3COA0/s1600-h/symbiont_04.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0t_gFPDy6I/AAAAAAAAAfY/mv7x3s3COA0/s320/symbiont_04.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5425570365235776418" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S0t_guKLARI/AAAAAAAAAfo/tUWFso7LxrM/s1600-h/symbiont_09.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S0t_guKLARI/AAAAAAAAAfo/tUWFso7LxrM/s320/symbiont_09.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5425570376221131026" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Now if you take a closer look, u can have two guess. That thing in his left shoulder is there basicly, or What is that?! Even more: Whats on his right shoulder?!&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S0uAiiQzGdI/AAAAAAAAAfw/Mpd0afRM4eI/s1600-h/symbiont_02.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/S0uAiiQzGdI/AAAAAAAAAfw/Mpd0afRM4eI/s320/symbiont_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5425571506899065298" /&gt;&lt;/a&gt;Well, its looks like we have a medium industrial aoe weapon.(for clearing the plants etc) And... Small Artillery weapon. &lt;i&gt;GM|Mancs uses thermo-optical camouflage, to disappear into the fog, leaving many mysterious questions for another time. Later ;)&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8838140865741293168?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8838140865741293168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/work-work.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8838140865741293168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8838140865741293168'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/work-work.html' title='work-work'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0t_gfXiHdI/AAAAAAAAAfg/QWA58tPCE6g/s72-c/symbiont_03.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7788210205685641068</id><published>2010-01-06T18:19:00.004+01:00</published><updated>2010-01-06T18:38:00.991+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Arena Event</title><content type='html'>Yesterday, me and BoyC had a bit fun with the online players. :)&lt;br /&gt;We quickly created an arena, and made some player Vs npc rounds :)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S0TKCSy4cjI/AAAAAAAAAfQ/IOpY8N276Ks/s1600-h/Perpetuum_0355.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S0TKCSy4cjI/AAAAAAAAAfQ/IOpY8N276Ks/s320/Perpetuum_0355.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423681992014721586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0TKA6szLNI/AAAAAAAAAfI/3Mwpxw-xxQU/s1600-h/Perpetuum_0356.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0TKA6szLNI/AAAAAAAAAfI/3Mwpxw-xxQU/s320/Perpetuum_0356.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423681968366890194" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S0TJ-mmhasI/AAAAAAAAAfA/69UNcjvycz4/s1600-h/Perpetuum_0358.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S0TJ-mmhasI/AAAAAAAAAfA/69UNcjvycz4/s320/Perpetuum_0358.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423681928612113090" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S0TIoj7xz0I/AAAAAAAAAe4/qKR8NjSH71I/s1600-h/Perpetuum_0360.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S0TIoj7xz0I/AAAAAAAAAe4/qKR8NjSH71I/s320/Perpetuum_0360.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423680450427211586" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0TIm6hfGcI/AAAAAAAAAew/_ej_Cn6_1ec/s1600-h/Perpetuum_0362.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0TIm6hfGcI/AAAAAAAAAew/_ej_Cn6_1ec/s320/Perpetuum_0362.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423680422131210690" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0TIlSkhAtI/AAAAAAAAAeo/tten_Gz5q30/s1600-h/Perpetuum_0368.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/S0TIlSkhAtI/AAAAAAAAAeo/tten_Gz5q30/s320/Perpetuum_0368.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423680394226631378" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S0TIjlS97zI/AAAAAAAAAeg/QY7HhYTn3mM/s1600-h/Perpetuum_0370.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/S0TIjlS97zI/AAAAAAAAAeg/QY7HhYTn3mM/s320/Perpetuum_0370.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423680364893564722" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S0TIhA3NeeI/AAAAAAAAAeY/8c43_2GZnNQ/s1600-h/Perpetuum_0372.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/S0TIhA3NeeI/AAAAAAAAAeY/8c43_2GZnNQ/s320/Perpetuum_0372.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5423680320753727970" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7788210205685641068?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7788210205685641068/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/arena-event.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7788210205685641068'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7788210205685641068'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/arena-event.html' title='Arena Event'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/S0TKCSy4cjI/AAAAAAAAAfQ/IOpY8N276Ks/s72-c/Perpetuum_0355.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-903212005305913334</id><published>2010-01-05T20:18:00.015+01:00</published><updated>2010-01-05T22:18:40.088+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New patch, exploit fun! :)</title><content type='html'>The first days of 2010 were pretty interesting so lets see what did we fix... in today's patch. :)&lt;br /&gt;&lt;br /&gt;-Our dear testers found two speedhax exploits, which have been now fixed.&lt;br /&gt;-We heard many testers complaining that the resists ain't working... So we tested it, and found out they are working perfectly. But every ammo type shot kinetic damage instead of seismic. Ouch. Fixed. :D&lt;br /&gt;-We even had a reload exploit. We like to fix these exploits, as this type of testing requires the most thinking/hardwork to find. ^^ &lt;br /&gt;-We had a bit of client fps slowdown, because the lazy shadows went to party. The party's over, so we forced them back to work. Fps is back now. Hamsters are healthy  in the server room too.&lt;br /&gt;-Rockets now have a nice smoke effect! Check it out asap! :)&lt;br /&gt;&lt;br /&gt;We tried to have a bit of brake, but still, we allowed around 100 players into the game during the holiday, invitation based. :)&lt;br /&gt;&lt;br /&gt;Dehrios has become GM in the last days, as a reward for his hard work on player support. He's really helpful for us, because he's even available, when we are sleeping or having a party... in the middle of the night! (at least for us.) You can contact with him in English language, only. Cheers ;)&lt;br /&gt;&lt;br /&gt;Our Online player record has been now 72, and We have a new statistic on the blog, representing player death per hour. We all pray for the lost souls of our brothers, fighting for a better world, and for an enslaved Nia. Don't worry, these are just robots. Shhh, move along citizen.&lt;br /&gt;&lt;br /&gt;Update: BoyC just told me that we accepted 200 new beta registrations. Check mailbox ;)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-903212005305913334?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/903212005305913334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/new-patch-exploit-fun.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/903212005305913334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/903212005305913334'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2010/01/new-patch-exploit-fun.html' title='New patch, exploit fun! :)'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4687948997078693747</id><published>2009-12-31T12:39:00.003+01:00</published><updated>2009-12-31T14:37:43.938+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><title type='text'>'Mesmers just wanna have fun'</title><content type='html'>Blood and Thunder!&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Some guys posted a nice video about smaller lev npc-s getting PEW-PEW-d with Mesmers. (Actually, Mesmer is the game's high lev Magnetic robot.) Hit the video for some 1 shot-half hp magic tricks.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KxpZtezTplo&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/KxpZtezTplo&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/div&gt;&lt;br /&gt;+1 Joker: Pvp movie&lt;br /&gt;&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/RCbPBOl7alM&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/RCbPBOl7alM&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4687948997078693747?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4687948997078693747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/mesmers-just-wanna-have-fun.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4687948997078693747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4687948997078693747'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/mesmers-just-wanna-have-fun.html' title='&apos;Mesmers just wanna have fun&apos;'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2220428025150281063</id><published>2009-12-28T19:46:00.003+01:00</published><updated>2009-12-28T19:56:13.485+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Patchday</title><content type='html'>Newest patch is released:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Terrain Container, Dropable&amp;amp;lootable&lt;/li&gt;&lt;li&gt;Gui Updates&lt;/li&gt;&lt;li&gt;Bugfixes&lt;/li&gt;&lt;li&gt;Minor terraform modifications on the terrain.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;The new EW mechs still need a bit work, but the mission system goes pretty well, i hope we can fill it up with contant, and release the missions in 2 weeks.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2220428025150281063?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2220428025150281063/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/patchnap.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2220428025150281063'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2220428025150281063'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/patchnap.html' title='Patchday'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2615909222263505061</id><published>2009-12-26T23:28:00.002+01:00</published><updated>2009-12-26T23:29:37.852+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lol'/><title type='text'>Just messing around.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SzaOP22Q_JI/AAAAAAAAAeI/pBQfuP6oiSQ/s1600-h/300_gropho_05.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 286px; height: 320px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SzaOP22Q_JI/AAAAAAAAAeI/pBQfuP6oiSQ/s320/300_gropho_05.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5419675604659272850" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2615909222263505061?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2615909222263505061/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/just-messing-around.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2615909222263505061'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2615909222263505061'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/just-messing-around.html' title='Just messing around.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/SzaOP22Q_JI/AAAAAAAAAeI/pBQfuP6oiSQ/s72-c/300_gropho_05.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7273100896722361310</id><published>2009-12-23T17:51:00.002+01:00</published><updated>2009-12-23T18:13:04.534+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Christmas soon.</title><content type='html'>So we approved another 100 beta registrations.&lt;br /&gt;&lt;br /&gt;Have fun&amp;amp;Happy holidays to everyone! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7273100896722361310?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7273100896722361310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/christmas-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7273100896722361310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7273100896722361310'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/christmas-soon.html' title='Christmas soon.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3236647920632788501</id><published>2009-12-21T13:08:00.010+01:00</published><updated>2009-12-21T16:29:37.529+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Info time.</title><content type='html'>&lt;div&gt;Hello there everyone! :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Another week goes by, and a few information's leaked out, so I guess I should give you some nice pictures&amp;amp;info about everything that's currently on the work.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First of all, we heading quite well with the mission system. Actually it's in testing, and it's working pretty well. We have a few type of mission objectives: gothere, collectitem, shootsome. These objectives can be known at the start, or we can update your objectives when the time arise. All missions can have standing requirements to the faction that offers it, or it can be linked together, as chain missions, where you can advance in story&amp;amp;mission. We have repeatable missions too, as we currently don't have time to create so huge number of missions to be enough for decades, we will have at least the 25% of the missions repeatable (I think). [like, go shoot those things because we hate them] Mission reward can be any thing: From money to items, and of course standing modifiers to factions. (It both can be negative or positive, we can grant you as many faction modifiers in one mission as we want. So it's possible that you gain + with a faction, and in the same time loosing standing with another one. (because they don't like each other)) There will be some missions, where you can choose where you want to finish the mission: multiple finishing points will be allowed, where you can deliver the mission, with different rewards.&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Minor update: Waypoints are now shown in the landmarks, and got nice icon too. Its still just temporary, but I really like it.&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IKA2OlbI/AAAAAAAAAdo/1iggxVPRZJQ/s1600-h/Perpetuum_0345.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IKA2OlbI/AAAAAAAAAdo/1iggxVPRZJQ/s320/Perpetuum_0345.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5417698582357513650" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Okay, other thingy. Many of you heard about "hybrids" and that we doing something about the production system. Well, first things first, hybrids. What the hell is that?&lt;br /&gt;&lt;br /&gt;It's a kinda old feature, what we didn't implement into standard gameplay because of multiple reasons... But still, we have it. We can mix the robots head-chassis-legs, in any combo. It means you can grab a robots chasis, put a different head on it, with a different leg: Tada, Woooow. :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So here's an example picture gallery: I grabbed the Arbalest Chassis, put on different heads&amp;amp;legs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sy-II6E3ZJI/AAAAAAAAAdg/RsLKIeAzcIQ/s1600-h/Perpetuum_0346.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sy-II6E3ZJI/AAAAAAAAAdg/RsLKIeAzcIQ/s320/Perpetuum_0346.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5417698563359990930" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Intakt-Arbalest-Cameleon&lt;/i&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IHigaO_I/AAAAAAAAAdY/6sPXokWTeTA/s1600-h/Perpetuum_0347.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IHigaO_I/AAAAAAAAAdY/6sPXokWTeTA/s320/Perpetuum_0347.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5417698539853200370" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Baphomet-Arbalest-Waspish&lt;/i&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IGRQLWkI/AAAAAAAAAdQ/Z3pV-eEZ9o0/s1600-h/Perpetuum_0348.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IGRQLWkI/AAAAAAAAAdQ/Z3pV-eEZ9o0/s320/Perpetuum_0348.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5417698518041844290" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Argano-Arbalest-Laird&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Okay, now all of this is "cool", but whats good in this, why is it soo cool? Well the trick is, that each component (head-chassis-leg) has it's own stats, it's own slots, and it's own bonuses. So it means, that when you see the whole robot, as a complex, pre-created set, i mean the original robot, the robot bonuses are coming from it's parts. If you tear it apart, each part will have a part of it's bonus, in %, or maybe a part takes a whole bonus. This way, if you mix up robots, you will be able to create new robots with new specialization: A rocket-laser user, because you mix pelistal and thelodica robot parts. It will not have the same amount of bonus, but it will work well, giving bonus to both weapon types. Or you can create a hauler, that can actually use EW modules. Of course not every combination will be allowed, to avoid graphic bugs... But many combinations will be able to get produced. But beaware: because the parts brings the stats too, it's possible to have an EW bonused robot, but if it lacks the CPU capacity, it will be unuseable.&lt;br /&gt;&lt;br /&gt;Okay I think that's for today, see you guys later!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3236647920632788501?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3236647920632788501/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/info-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3236647920632788501'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3236647920632788501'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/info-time.html' title='Info time.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sy-IKA2OlbI/AAAAAAAAAdo/1iggxVPRZJQ/s72-c/Perpetuum_0345.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7167637889346346983</id><published>2009-12-20T15:37:00.019+01:00</published><updated>2009-12-20T16:31:56.203+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='interview industry'/><title type='text'>Interview with Enigma guild</title><content type='html'>Many players have spoken of the problems of the production system, so I looked around, to find someone who's actually successful in it. Luckily, I found two players, named Ecma and Faradel from Enigma guild, and asked them about a few things, mostly about the production system, and how's their business going so long.&lt;div&gt;&lt;br /&gt;&lt;div&gt; &lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Who are you, how long have you played the game, and whats your main focus in game play?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Faradel&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Well I'm a 22 year old ex-biochemist and upcoming math-student from the Netherlands. I have played for roughly 5 weeks now. And our goal in perpetuum is to be independent arms dealers.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Ecma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: I’m 43 year old, played PC games for far too many years, second in command of Enigma&lt;/i&gt;&lt;b&gt;&lt;i&gt;.&lt;/i&gt;&lt;/b&gt;&lt;i&gt; I got the not so nice jobs to do with human relations in the guild, I’m disabled so I have lots of time to play. Just loving perpetuum and the way it is shaping up!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: What we mean with independent arms dealers is that we will stay independent as a corp and will not join an alliance but will do business with everyone.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;We want to make a profit of other people's wars in other words&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: So Enigma is basically a multi-gaming guild?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Yes, but at the moment we have no real focus, once we do, we focus mainly on that game. But people are free to choose for themselves of course.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Currently we have most people playing perpetuum but we also have a few DDO and LOtRO players.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Let’s get to our point. What do you think of the current industry-production system?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: With the current system we feel that it does take a lot of time and money to start up production. The costs of developing a patent and producing the items is not something that we feel someone can do successfully on his own.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: On the other side we feel that as a group that work together to achieve this goal it is very achievable.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: As long as you split up your roles and have people focus on the different tasks that need to be performed. Say someone to develop patents, someone to produce bots, someone to refine and recycle. And a corp supporting these people with the money and materials needed.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;Also a lot of the people who start for themselves don't seem to have a proper understanding of the of the patent/licence system.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Hmm. How much player's cooperation it requires, to start a fully working crafting "assembly line"?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: In our experience we needed at least 1 person to specialize in each of those roles: Patent development, Builder, Seller/buyer, Miner, Recycler/refiner. This is what we think is a minimum.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: That doesn't stop those people from also mining/killing to get money and mats in. Also the developer can be the same guy who recycles/refines. Killers to bring money in will help a lot with bringing in money for development. This is roughly how we started...&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: From there we got more people in and the process begun to speed up. But there is a period of time where you are mainly investing money in setting everything up. It does take a lot of time, effort and planning to get it done efficient. That is something we had.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: So finally its worth it? How much is your daily productions market price?&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: left;"&gt;&lt;span class="Apple-style-span" style="line-height: 18px; "&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;span class="Apple-style-span" style="font-weight: normal; "&gt;&lt;i&gt;: Today only we have sold 34 mil worth of robots. We would have done more if we had them ready to go on the market. We then spend 21 mil investing in buy orders for commodities... From here on we can invest more money in buying materials instead of just mining them and that will speed up production.&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/Sy4-_SRJIPI/AAAAAAAAAdI/GRhZfH90iNg/s1600-h/Perpetuum_0002.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 190px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/Sy4-_SRJIPI/AAAAAAAAAdI/GRhZfH90iNg/s320/Perpetuum_0002.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5417336658729705714" /&gt;&lt;/a&gt;&lt;b&gt;&lt;i&gt;Ecma&lt;/i&gt;&lt;/b&gt;&lt;i&gt; comments: We made 11 bots today for sale, one being a heavy mech... Mats were the issue but they are poring in as we have 90 % of the buy orders for mats. So it will improve now, because we have 2 new builders, betting skill points so we can produce a lot shortly.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Do you work on logistics? To transfer the created modules and robots, from one place to another, make sure that its findable everywhere? Or you post your sells on your home base?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Till now we mined the materials on our own island and created the bots there to then bring them to the starter islands and sell them there on the same station as the infinite sell-orders are on. At this point where we are buying materials we move everything to doaden and craft the robots there now. The rare materials is different: we still mine it elsewhere, and then bring to doaden. And from daoden we distribute the robots to the stations that are affiliated with their clan. So the laser bots are sold on daoden, EM on attalica and missiles on NV. Our reasoning behind that is that not everyone has figured the market out yet and we don't want to miss sales due to people going for the infinite sell order. Instead of buying a cheaper bot at the next island over that they didn't know was up for sale. This way less nic and material leaves the game.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: You investing only into commodities? What about reselling used robots?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: All the robots we keep in corp are used, ones they move beyond that tier of robots they hand them back to us and we sell them. Or we give them to a newer player. Bit like your bigger brothers hand me downs.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: I mean, giving up buy-orders for robots in the market, then reselling them?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: We don’t have the funds available for that yet, but as we have more funds to work with we will look into that and other things. We did think about starting a trading lot, but that's for after terraforming comes in.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Is there anything you would improve on, in the game’s production system?&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: One thing that comes to mind is the increasing of time and material efficiency. At the moment you can only increase them 1 rank at a time. What would be nice it to have it work the same way as the license upgrades work, so request more then one at the same time. And when are containers ready? We are going trough a lot of tracks on those termis's!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Ehehe, indeed its should be implemented soon ;)&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: On buying an item: when you have a buy-order with multiple items the window takes the maximum number of items by default instead of just one. For example someone bought 3 arbelasts today meaning to buy 1. We bought the other 2 back for the same price. But not everyone will do that. Nothing else seems to jump out at the moment.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Anything else you would improve on? &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: When we look at what started this conversation. Newer people coming into the game will run into a very steep learning curve when it comes to the current patent/license system. We are lucky enough to have people with the skills to come up with working models to predict the investment costs and profit margins and what would be the optimal rank of rank of material efficiency. We have set up a spreadsheet that can calculate all of this for us due to a combination between my math skills and mizpahs logic skills. A lot of people who come in seems to not understand the basic mathematical ideas behind the system and don't know how much to invest in the different upgrades available. We have seem people state in help that they are requesting licenses 1 at a time. Or upgrading Material efficiency to rank 100 and at that point you are actually making the licence more expensive.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Its a kinda cool thing that u actually managed to create such sheet.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: As to answer your question: We think the system works fine. The question is whether people can work with it. We have discussed about releasing that spreadsheet as a tool after the game goes live.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Ecma&lt;/i&gt;&lt;/b&gt;&lt;i&gt; comments: we all feel the same about the Dev's hard work, we see them from very early till very late more than we are on.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Indeed everyone here has great respect for the Dev's and gm's and their dedication.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: oh my god, what should i say?! Thanks! :)&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Enigma&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: Thanks for the opportunity. See you all in game! ;)&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;i&gt;Mancs&lt;/i&gt;&lt;/b&gt;&lt;i&gt;: It was my pleasure! ;) Goodbye!&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7167637889346346983?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7167637889346346983/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/interview-from-enigma-guild.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7167637889346346983'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7167637889346346983'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/interview-from-enigma-guild.html' title='Interview with Enigma guild'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/Sy4-_SRJIPI/AAAAAAAAAdI/GRhZfH90iNg/s72-c/Perpetuum_0002.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8144254836200437121</id><published>2009-12-12T11:29:00.015+01:00</published><updated>2009-12-12T15:05:08.903+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Weekly summary.</title><content type='html'>Hello there!&lt;br /&gt;&lt;br /&gt;We had a kinda interesting week, because of the new patch, of course new bugs arisen, and we had to patch them too...&lt;br /&gt;&lt;br /&gt;First of all, I should mention, that at moment the game is kinda bug free so we decided to let in more player, if you waiting for an account, you should check your mailbox.&lt;span class="Apple-style-span"  style="font-size:small;"&gt; (&lt;/span&gt;&lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;in other news: a low percentage of the registered accounts ain't confirmed, we can't accept such registrations. In some cases, you set too high spamfilter, so your email server drops it back to us. =/ If you didn't get confirm mail, this should be the main reason for it. Please also note, that not correctly filled motivation, will not be invited to Closed Beta. :) Thx&lt;/span&gt;&lt;/i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;.)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Just after the patch we had an annoying Police problem, player defense system was offline, making a few nasty pirate actions in starting zone. Plus npc-s looked at police towers as targets, so many player experienced tower gangbangs :D Nevermind, we fixed both issue, plus now we configured the system to give pvp flag even if you use &lt;span style="font-style:italic;"&gt;EW, or energy manipulator (drainer/neutralizar).&lt;/span&gt; Many player had fun with this, so I hope you read this before the next demobilizer fun ^^&lt;br /&gt;&lt;br /&gt;After a few hours of talk, we realized that, damn, leveling in the first few hours is pain. So we created a new npc class, called faction drones, dropping faction weapon&lt;i&gt;s&lt;/i&gt;, but on low chance, plus nice ammo for them, in a small number. (I hope this number will get boosted) On top of that we created Drone Kernel, which is now collectible from drones, increasing income. We hope that after a half hour of droning you can change your place of farm to these new guys... But we still want to balance their loot a bit, I think :) Because now the standard drones dropping the drone kernel, now even they dropping unpackaged loot.&lt;br /&gt;&lt;br /&gt;It's my own Fail story, that I was such smart that i deleted some raw captions for the gameplay movie, but still, I think it's kinda nice, and watchable. Sorry because the rare plants/decors... The film is captured on the edge of the island, this is kinda like an Outer zone of the islands, and less plant is grown there &lt;span style="font-weight:bold;"&gt;Yet&lt;/span&gt;. (remember that we use algorithms for such job) Plus, I should reupload to Youtube... That one "kindafluffy animal"&lt;-(DIE DIE) delayed the music under the movie. Why do I look at Youtube as "every1-s uploadsite" while at Vimeo like "for people who just want it done... just without stupid bugs." But still more people would view it on youtube, so its reupload time.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I started making a &lt;a href="http://en.wikipedia.org/wiki/User:Mancs915/Perpetuum"&gt;wiki page&lt;/a&gt; for our nice game, feel free to contribute, and update it as you wish. It's currently not publicated, so no worries about that. + I keep some saved versions on my PC too. Any contributes is welcomed!&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Community news.&lt;/span&gt;&lt;br /&gt;This should be a new type of article :)&lt;br /&gt;Of course, like in last weeks there were some new "artwork" atleast from Mr. Blackomen, that gave us laugh. :)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img46.imageshack.us/img46/1008/triandlus.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 418px; height: 231px;" src="http://img46.imageshack.us/img46/1008/triandlus.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-style: italic; "&gt;Damn so true.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img46.imageshack.us/img46/9250/perpetuumsig.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 429px; height: 140px;" src="http://img46.imageshack.us/img46/9250/perpetuumsig.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;span class="Apple-style-span" style="font-style: italic; "&gt;Hmm, I can't really argue with this.&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Also, you may not know, but i keep track of fan pages you made, waiting for a few nice content so I can link you in the blog's menu. Keep up guys :)&lt;br /&gt;&lt;br /&gt;I'm really happy that many player started using Sequer, our new hauler mech, in npcfarming or in mining, as part of a team, to carry the loot. So I looked around, and found a nice artwork, about a future content robot, that will be the exceeding mech to the Sequer. Allow me to introduce our artwork-plan hauler mech: &lt;b&gt;Daidalos&lt;/b&gt;. (&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Please note that this mech will be implemented into the game after the release.)&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SyOfCagQ9PI/AAAAAAAAAcg/61Agv9Dd6D0/s1600-h/daidalos.png" style="text-decoration: none;"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 232px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SyOfCagQ9PI/AAAAAAAAAcg/61Agv9Dd6D0/s320/daidalos.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5414346040852673778" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;See you guys later! :)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8144254836200437121?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8144254836200437121/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/weekly-summary.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8144254836200437121'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8144254836200437121'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/weekly-summary.html' title='Weekly summary.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/SyOfCagQ9PI/AAAAAAAAAcg/61Agv9Dd6D0/s72-c/daidalos.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8694587839773992254</id><published>2009-12-09T17:36:00.002+01:00</published><updated>2009-12-10T13:37:17.934+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><title type='text'>Gameplay movie</title><content type='html'>&lt;object width="400" height="300"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8077128&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=8077128&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&lt;a href="http://vimeo.com/8077128"&gt;Perpetuum Gameplay Video&lt;/a&gt; from &lt;a href="http://vimeo.com/user2768192"&gt;Gábor Surányi&lt;/a&gt; on &lt;a href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;.&lt;/p&gt;&lt;br /&gt;I uploaded it to youtube too, please rate it! :)&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rCXEKspMzUQ&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/rCXEKspMzUQ&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8694587839773992254?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8694587839773992254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/gameplay-movie.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8694587839773992254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8694587839773992254'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/gameplay-movie.html' title='Gameplay movie'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3975272147416164324</id><published>2009-12-06T17:53:00.002+01:00</published><updated>2009-12-06T17:54:13.514+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New patch is out!</title><content type='html'>Just a quick actual news. Newest patch is out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3975272147416164324?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3975272147416164324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/new-patch-is-out.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3975272147416164324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3975272147416164324'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/new-patch-is-out.html' title='New patch is out!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-5247833034973944902</id><published>2009-12-04T21:32:00.002+01:00</published><updated>2009-12-04T21:43:49.615+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Mining tutorial</title><content type='html'>Searching trough the web for our footprints, I found a quite nice mining tutorial from Blackomen. Thx Blackomen/Dehrios! :)&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/8lnXvIDOm8A&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/8lnXvIDOm8A&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-5247833034973944902?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/5247833034973944902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/mining-tutorial.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5247833034973944902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5247833034973944902'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/12/mining-tutorial.html' title='Mining tutorial'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3228390468235789475</id><published>2009-11-29T12:06:00.002+01:00</published><updated>2009-11-29T12:16:05.078+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>sunday news =)</title><content type='html'>My week was full of running up'n'down, so i had less time for blog, lets see what we missed! :)&lt;br /&gt;&lt;br /&gt;&lt;div&gt;Patch is delayed, at least for a few more days, because we have quite nice amount of bug, but fixing goes pretty well, i hope we reach the end of the bug list soon, so we can patch you up ;)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Because the patch is delayed, we had more time to improve the game too! sometimes even incredible things happens, what stuns even me. O.o &lt;b&gt;Like, with lowest graphics settings, i have 75 fps on dev client, while 41 with live beta client. If I go for highest graphics settings, i still have around 15% fps boost, which is quite amazing, thanks to BoyC! :) &lt;/b&gt;New graphic setting: you can turn off decor plants too :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;As we are well known for using blackmagic, Crm reports that the newest ritual was a success, we improved the server-client connection, with a huge number. (need to be tested, some persons says 2x server workspeed)&lt;br /&gt;&lt;br /&gt;And in the end, I gathered some new fresh Ictus pictures!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZUq7GII/AAAAAAAAAcM/T7FwL8B3MwI/s1600/ictus_14.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZUq7GII/AAAAAAAAAcM/T7FwL8B3MwI/s320/ictus_14.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5409474498401081474" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZS5VlmI/AAAAAAAAAcE/q-A2gQQgXeE/s1600/ictus_11.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZS5VlmI/AAAAAAAAAcE/q-A2gQQgXeE/s320/ictus_11.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5409474497924666978" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZPUQo4I/AAAAAAAAAb8/Ewet6o7z6uQ/s1600/ictus_10.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZPUQo4I/AAAAAAAAAb8/Ewet6o7z6uQ/s320/ictus_10.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5409474496963847042" /&gt;&lt;/a&gt;Bloody hell, it just looks like a doomday device, with two mid energy neutralizer in the hand, and inevitable death coming from above ^^ Miners=Dead. WTB 2!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Thats for this very moment, have a nice game ;)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3228390468235789475?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3228390468235789475/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/sunday-news.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3228390468235789475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3228390468235789475'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/sunday-news.html' title='sunday news =)'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SxJQZUq7GII/AAAAAAAAAcM/T7FwL8B3MwI/s72-c/ictus_14.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4579009231746117909</id><published>2009-11-21T21:03:00.002+01:00</published><updated>2009-11-21T21:09:25.093+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Update's coming</title><content type='html'>So here's the weekend, with fresh news!&lt;br /&gt;Monday will give us new patch, lets look at it, what it will contain!&lt;br /&gt;&lt;br /&gt;-Freighter robot: Sequer!&lt;br /&gt;-Robots will not be auto-repaired when you dock into stations: you have to repair it!&lt;br /&gt;-Icon updates: All kernels will have icons now, + new industrial tuning icon.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Swg3bT48_QI/AAAAAAAAAbg/j3HOCqbCDWc/s1600/Perpetuum_0309.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Swg3bT48_QI/AAAAAAAAAbg/j3HOCqbCDWc/s320/Perpetuum_0309.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5406632294993427714" /&gt;&lt;/a&gt;-Graphics update for 3d scanresults!&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Swg3d2hs_nI/AAAAAAAAAbw/OpTaG8XCY9A/s1600/Perpetuum_0306.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Swg3d2hs_nI/AAAAAAAAAbw/OpTaG8XCY9A/s320/Perpetuum_0306.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5406632338650889842" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/Swg3cS87cXI/AAAAAAAAAbo/JR_8hqEPEHM/s1600/Perpetuum_0305.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/Swg3cS87cXI/AAAAAAAAAbo/JR_8hqEPEHM/s320/Perpetuum_0305.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5406632311921537394" /&gt;&lt;/a&gt;-Because of the freighter mech, and for balance, we nerfing all robots cargo with 50%!&lt;div&gt;-Combat update: now you can shoot your primary target, while its under locking! The chance to hit the target will be reduced, by the percentage of the locking process. Ew, and other weapons are activateable too! &lt;i&gt;We are really interested about your experience about it, any reply on the forums will be highly welcomed! (atleast from me ;) )&lt;/i&gt;&lt;br /&gt;-Reload update: It will check before the reload, that is there any ammo from that type available. New reload command: "load anything that fits into this goddamn weapon" looks for an use able ammo.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4579009231746117909?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4579009231746117909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/updates-coming.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4579009231746117909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4579009231746117909'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/updates-coming.html' title='Update&apos;s coming'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/Swg3bT48_QI/AAAAAAAAAbg/j3HOCqbCDWc/s72-c/Perpetuum_0309.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-33446538548718244</id><published>2009-11-16T22:17:00.004+01:00</published><updated>2009-11-16T22:24:18.837+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Monday refreshing news</title><content type='html'>&lt;div style="text-align: center;"&gt;I forgot to tell you guys, that after saturnday afternoon, a new patch was released, solving all server lagg and every annoying bugs. Still, our player number was lowered a bit, so i wish to wave to all of the players who fear the lagg, that you can come online again ;)&lt;/div&gt;&lt;br /&gt;Woho, i counted, we have 26 robots! :)&lt;br /&gt;&lt;br /&gt;Meanwhile, i have a bit time to talk about the biggest miner mech: Riveler!&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SwHBFpi76-I/AAAAAAAAAbQ/r6pGR4xhk90/s1600/Perpetuum_0231.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SwHBFpi76-I/AAAAAAAAAbQ/r6pGR4xhk90/s320/Perpetuum_0231.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5404813330617199586" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;This is the game's heavymech miner robot, the big guy can hold 5 medium miner, and a lot more module:&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SwHBH7fDJpI/AAAAAAAAAbY/QdrRlxQhJYU/s1600/Perpetuum_0232.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 171px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SwHBH7fDJpI/AAAAAAAAAbY/QdrRlxQhJYU/s320/Perpetuum_0232.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5404813369792472722" /&gt;&lt;/a&gt;&lt;div style="text-align: left;"&gt;It has 42 units of cargo, which is quite impressive. But its really important, that like any other heavy mech, it can be only used with optimal performance, if you spend a lots of EP on extensions, because like if you don't have enough reactor upgrading extensions, it will be barely enough to hold the five med miner, not to mention anything else! So if you thinking about buying a heavy mech, first upgrade as many skills as possible, and only then buy a heavy mech. You should even consider this more if you want to buy a fighter mech/heavymech: Those who don't have enough extensions, will be easily killed be small EW mechs, because you simply wont be able to use all possibility that your mech can offer. (this looks like a number 1 problem these days. :) )&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-33446538548718244?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/33446538548718244/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/monday-refreshing-news.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/33446538548718244'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/33446538548718244'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/monday-refreshing-news.html' title='Monday refreshing news'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SwHBFpi76-I/AAAAAAAAAbQ/r6pGR4xhk90/s72-c/Perpetuum_0231.png' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7476787762602319672</id><published>2009-11-14T14:35:00.005+01:00</published><updated>2009-11-14T14:48:28.989+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>A bad day, a few good news.</title><content type='html'>The live server is in terrible shape :( Lags-lowfps... :(&lt;br /&gt;But hold on agents, the fix is coming. Because the server is currently not so playable, i wish to give you some good news. :)&lt;div&gt;&lt;br /&gt;First of all, i told you about the new animation for shield. Well i uploaded a video, so check it out, it rocks: &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/4gmj_baLyuo&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/4gmj_baLyuo&amp;amp;hl=en_US&amp;amp;fs=1&amp;amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Lets see what else do we have? Lots of people mentioned it, that we would need a freighter mech. So here's our newest robot: Sequer&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sv6zyIuB8RI/AAAAAAAAAaU/HsoKKt5rINg/s1600-h/Perpetuum_0226.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sv6zyIuB8RI/AAAAAAAAAaU/HsoKKt5rINg/s320/Perpetuum_0226.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5403954276806553874" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/Sv6zz2lL9hI/AAAAAAAAAac/wYg5oDiy25w/s1600-h/Perpetuum_0227.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/Sv6zz2lL9hI/AAAAAAAAAac/wYg5oDiy25w/s320/Perpetuum_0227.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5403954306297361938" /&gt;&lt;/a&gt;The little guy is sleepy, not so lightning fast, and has 120units of cargo.&lt;br /&gt;&lt;br /&gt;Hold on guys, patch is coming! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7476787762602319672?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7476787762602319672/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/bad-day-few-good-news.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7476787762602319672'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7476787762602319672'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/bad-day-few-good-news.html' title='A bad day, a few good news.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/Sv6zyIuB8RI/AAAAAAAAAaU/HsoKKt5rINg/s72-c/Perpetuum_0226.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8951125133122148236</id><published>2009-11-12T00:33:00.002+01:00</published><updated>2009-11-12T00:39:33.805+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Thursday night news</title><content type='html'>Okay lets check what we have:&lt;br /&gt;&lt;br /&gt;New animation to the shield!&lt;br /&gt;This is how it looked like:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://content.perpetuum-online.com/images/content/shots-2009-02-0004.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://content.perpetuum-online.com/images/content/shots-2009-02-0004.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="color:#000000;"&gt;And at this very moment:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SvtDn50vVtI/AAAAAAAAAaM/qZ_uRMaOcfw/s1600-h/Perpetuum_0374.png"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/span&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SvtDn50vVtI/AAAAAAAAAaM/qZ_uRMaOcfw/s1600-h/Perpetuum_0374.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SvtDn50vVtI/AAAAAAAAAaM/qZ_uRMaOcfw/s320/Perpetuum_0374.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5402986530777028306" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;Well, if i look at these pictures this way: we had a greate graphic evolution! :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Online players record: 52. :)&lt;br /&gt;&lt;br /&gt;Some players had a long run, looking for epriton, and from those painful moments, there's the epic picture, created by Blackomen:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img515.imageshack.us/img515/5309/bannerma.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 160px;" src="http://img515.imageshack.us/img515/5309/bannerma.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;We have a nice server mess at moment, but our best programmers are working on it, and should be fixed soon by a huge two-handed sword/axe/hammer. Also with blackmagic&amp;amp; Caffeine.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Silent info: tomorrow, we will have the first look at the new freighter mech! Be patient, all those transporting/looting nightmares will be over! :)&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8951125133122148236?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8951125133122148236/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/thursday-night-news.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8951125133122148236'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8951125133122148236'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/thursday-night-news.html' title='Thursday night news'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/SvtDn50vVtI/AAAAAAAAAaM/qZ_uRMaOcfw/s72-c/Perpetuum_0374.png' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-37686326930353347</id><published>2009-11-10T02:56:00.002+01:00</published><updated>2009-11-10T03:02:18.695+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Video, from me 2 you! :)</title><content type='html'>I promised around 2 weeks ago, that i would make a tutorial movie, about fighting, because we have lots of newcomers... So i think, this will give you guys a bit help!&lt;br /&gt;+ there was some really low-res video on youtube, about the gameplay... (yeah i know this ain't so high-res, but currently i don't have 40gb on my harddrives, (thats what 5 minutes of fullHD raw video costs) But i think i will do some revolution, and give freedom to that 40gb... atleast this weekend. Then i will grab some serious weaponry, kick some ass, and record it in 1920x1080, no more pixels and stuff. Promise. :)&lt;br /&gt;Until that moment: Gameplay Tutorial, about fighting. (HD is a bit better, but not rly)&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/uHzdyY3YsC0&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/uHzdyY3YsC0&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-37686326930353347?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/37686326930353347/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/video-from-me-2-you.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/37686326930353347'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/37686326930353347'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/video-from-me-2-you.html' title='Video, from me 2 you! :)'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8954378808639697702</id><published>2009-11-07T22:47:00.003+01:00</published><updated>2009-11-07T23:00:35.967+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Newstime. (=</title><content type='html'>&lt;div&gt;Still alive. Gargaj made some presentation on a meetup, and there was some new info.&lt;/div&gt;&lt;div&gt;So, what was in the video:&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;-No elfs. Even now.&lt;/div&gt;&lt;div&gt;-Plants growing automaticly, that means we don't have to place new plants, they just growing.&lt;/div&gt;&lt;div&gt;-Map editing-In game, without extra software-Instantly. That means, we can edit the game, anytime, anywhere, with just the client. Ain't that great? This will give you, dear players the chance to terraform... In time.&lt;/div&gt;&lt;div&gt;-Rapidshare model. Gargaj told us the following: &lt;i&gt;"Those who will pay, will get advantages, those who won't, will play with handicap." &lt;/i&gt;&lt;b&gt;Not stable information, this can change anytime&lt;/b&gt;. &lt;/div&gt;&lt;p&gt;&lt;br /&gt;Okay, we have a new feature, check it out, its ultimate useful!&lt;br /&gt;Options-&gt;Keyboard shortcuts-&gt;Get to the bottom of the list-&gt;[somethinglike:slopedisplay]-&gt;Give it a button-&gt;Try out.&lt;br /&gt;This will visualize you the walkable paths, by painting red, everywhere else. Forget about slope problems, now you will easily dodge 'em. Maybe we will give it some graphic boost, but nothing serious. :)&lt;br /&gt;&lt;br /&gt;Well thats for now! :) seeya&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8954378808639697702?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8954378808639697702/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/newstime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8954378808639697702'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8954378808639697702'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/newstime.html' title='Newstime. (='/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3233930369605662219</id><published>2009-11-03T22:48:00.000+01:00</published><updated>2009-11-03T22:49:27.185+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Laser Show</title><content type='html'>&lt;div&gt;Yesterday, i was farming some npc-s, when i realized, how nice the laser animation, while using different types of energy cells (altering the color of the laser beam.) Screenshot time :)&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjgtXswkI/AAAAAAAAAZg/suwnJpO9Z9k/s1600-h/Perpetuum_0034.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjgtXswkI/AAAAAAAAAZg/suwnJpO9Z9k/s320/Perpetuum_0034.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5399995735547363906" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SvCjfL3UykI/AAAAAAAAAZY/C1Od-0rpXqQ/s1600-h/Perpetuum_0036.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SvCjfL3UykI/AAAAAAAAAZY/C1Od-0rpXqQ/s320/Perpetuum_0036.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5399995709373336130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SvCjdfscLDI/AAAAAAAAAZQ/xjNdASIBNfo/s1600-h/Perpetuum_0037.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SvCjdfscLDI/AAAAAAAAAZQ/xjNdASIBNfo/s320/Perpetuum_0037.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5399995680336653362" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjb2vrVZI/AAAAAAAAAZI/7sBltUyaHmg/s1600-h/Perpetuum_0038.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjb2vrVZI/AAAAAAAAAZI/7sBltUyaHmg/s320/Perpetuum_0038.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5399995652164507026" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjaRddRcI/AAAAAAAAAZA/RgHVZlWGIj4/s1600-h/Perpetuum_0040.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 185px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjaRddRcI/AAAAAAAAAZA/RgHVZlWGIj4/s320/Perpetuum_0040.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5399995624976106946" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3233930369605662219?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3233930369605662219/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/laser-show.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3233930369605662219'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3233930369605662219'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/laser-show.html' title='Laser Show'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SvCjgtXswkI/AAAAAAAAAZg/suwnJpO9Z9k/s72-c/Perpetuum_0034.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1552770656477106679</id><published>2009-11-02T10:52:00.002+01:00</published><updated>2009-11-02T11:00:18.831+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Good morning everyone.</title><content type='html'>Greetings!&lt;br /&gt;&lt;br /&gt;Alright, the first and the most important information at this very moment, that you should look in you mailbox, because yesterday we sent another 150 accepts with a postman. Don't give him a tip.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;Lets look at our forum, maybe something interesting can be found there...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Hmm, our player Vak0nd has realized, that calculating with prices, minerals, and such can be a pain so he created a material calculator. &lt;a href="http://forums.perpetuum-online.com/topic/418/perpcalc/"&gt;http://forums.perpetuum-online.com/topic/418/perpcalc/&lt;/a&gt; Skip the description, its in hungarian, i know. :) But, Vak0nd made a nice "english" button in the program, so you guys can use it perfectly. (vak0nd says it will be later updated with some extra feature, wow.)&lt;div&gt;I have to tell you that, tho sometimes we forgot things, but anyway we always have this nice teamspeak server online, what you can use anytime you want: &lt;a href="http://forums.perpetuum-online.com/topic/427/perpetuum-teamspeak/"&gt;http://forums.perpetuum-online.com/topic/427/perpetuum-teamspeak/&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;About the newest patch:&lt;br /&gt;-Woho, we have a new small blue icon, that shows you if its on a player, then you dont have to fear him. Why? Because he's in range of the police turret.&lt;br /&gt;-Meanwhile, we dropped of a lots of police turret on the starter islands, making 75% of these zones safe.&lt;br /&gt;-If im correct our termis problem has been fixed, it should handle mid miner tools much better, and we have some new mining skill to.&lt;br /&gt;-And lots of minor things.&lt;br /&gt;&lt;br /&gt;Okay, now i go, get some breakfast, so maybe i remember something else....&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1552770656477106679?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1552770656477106679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/good-morning-everyone.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1552770656477106679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1552770656477106679'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/11/good-morning-everyone.html' title='Good morning everyone.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1245238545522645055</id><published>2009-10-30T10:31:00.013+01:00</published><updated>2009-10-30T17:34:19.137+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>High five all around.</title><content type='html'>Cheers for every1!&lt;br /&gt;&lt;br /&gt;What should i say? We never had more then 8 people 0-24 online. And we even broke the 28 man record. Wow. Yeah, i know its not a such a huge number, but its quite nice, since this game is hard to learn, and half of the people who check the game out, runs out in fear and screaming "not realistic" things about the game.&lt;br /&gt;&lt;br /&gt;We had a bit rough time last night, first connection with lots of people in one place,  typical chat topics, "barrens-general feeling" :D Had some really nice comments about the game, that i just had to save as "epic".&lt;br /&gt;&lt;br /&gt;[00:46:38] Xan says: &lt;blockquote&gt;&lt;i&gt;I'll have to compliment the combat system; it is more fun than Eve's, even if it works in the same way.&lt;/i&gt;&lt;/blockquote&gt;Now thats something, and we are really happy about how much you like it.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;[00:20:21] Cygnus &lt;cygnus&gt; says:&lt;/cygnus&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;&lt;i&gt; oh no.... tell me there won't be voice chat channels with "mining karaoke night"&lt;/i&gt;&lt;/blockquote&gt;What a great idea, we are working on it asap! :D&lt;br /&gt;&lt;br /&gt;&lt;div&gt;I was checking some sites, like &lt;a href="http://www.mmorpg.com/gamelist.cfm?game=438&amp;amp;bhcp=1"&gt;http://www.mmorpg.com/gamelist.cfm?game=438&amp;amp;bhcp=1&lt;/a&gt; where are we registered. Hype up please. :)  (it only counts the hype after 20 or more people)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I also want to say hi to our newcomers, from outer space ;)&lt;br /&gt;&lt;br /&gt;I'm also thinking about creating some tutorial video about mining and fighting... some people may have a good use of it. :)&lt;br /&gt;&lt;br /&gt;Economy update: words spreading, that the three guy mentioned, making some cartel, and buying all stuff, on preset prices. I will ask them about the prices, and how much profit they get from it. :)&lt;br /&gt;&lt;br /&gt;Gui update: The cargo capacity is now clearly visible through the GUI, we dont have to open the cargo just for that. (check for the cargo open button, and its coloring based on usage ;) )&lt;br /&gt;&lt;br /&gt;Really nice job on bug posting! Great energy. Great energy. I had a dream last night. I was a dove flying over the sea. Nevermind. :D (those who don't understand the meaning of this last line, just skip it ;) )&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1245238545522645055?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1245238545522645055/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/high-five-all-around.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1245238545522645055'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1245238545522645055'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/high-five-all-around.html' title='High five all around.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8067219421231879777</id><published>2009-10-29T11:51:00.004+01:00</published><updated>2009-10-29T13:30:04.492+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='market'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>About the economy.</title><content type='html'>&lt;div style="text-align: justify; "&gt;Well, its possible that i talked about the games economy, how to create stuff and more, but i think i never made an overall view about it.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;So lets start with the bottom. We have rawmaterials, commodities. From commodities we can create items, and the commodities are nothing more then the combination of different rawmaterials, refined into 1 thing. So if some1 wishes to create something, he/she will need first the commodities, requested in the items info.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;We have two opportunity for that. If we want, we can specialize ourselfs in gathering raw materials (like ores, and plants) Its really important, that if we specialize ourself in something, then for the first two week, you can do only that really good. If you dont, then you can start building everything what you will need for an economyc roll, but that will give you low profit.&lt;b&gt; You can choose: Good Profit, Or more thing at 1 time. The two things not going together in the beginnings. &lt;/b&gt;So lets say, we will do the gathering. When will this profit? In the moment there are some people, who will buy raw materials. In this moment there are three people i know, and focuses on industry 0-24: Vak0nd, Dezgard and Senctar. Of course any1 can join them, but you need to spend time on statistic, and think a lot of when and what. But even they cant offer you the best prices, but they focusing on better prices then what the basic market can offer you. At the moment when there are enough buying market for such materials, every one can safly start such a character, because the product that he create can be sold on a reasonable price, on the market. From that moment, theres one more question: who will do the refinery: the one who gathered it, or the one who wants to buy it... So there will be market for both things, giving a bit more mess... Anyway, the rawmaterial refinerys efficiency is still there, so its could be a market, just to buy raw material, refinery it, and sell it with a bit profit... But i think most people who will deal with buying the materials, will bother with refinery... And when they will maximalize their refinery skill, there will be a fix difference between the rawmaterial-&gt;commodity prices.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;Just to be understandable, why is it so important, to someone place an offer for the market: the basicly offered market price is maximum 25% of the real value of the item, while the markets selling price is working with a more then 75% percent bonus. So its worth everyway, to sell to a player, and buy from a player.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;Our second opportunity is recycling. To buy, or simply loot from mobs: items, what we can recycle with an efficiency, and thus get back its materials. Its a quick and easy way to get commodities, but to get great numbers of commodities, we need lots of loot, which can be a problem, because items needs much bigger place in the cargo, then the raw materials, so its could be a thinky, to mine, or loot and recycle. Well, at this moment its looks like, recycling is better for starting an economyc character, then later change to the other way...&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;div style="text-align: justify; "&gt;Okay, we have our commodities. Now we need a license, to produce our product. So we walk to the engineering, we request a license. Then we bring the license to the factory, where we have to only push the big red button, and voila, crafting. Well ofcourse the life is simply not that easy. We can do three more things in tha engineering.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;First, we can improve our material efficiency... If you spend some money on it, with the first 4 level of upgrade you can gain a 15% reduce, on material cost... which is a really nice value. The second would be a time efficiency, which can reduce the production time... And the third is can improve how much license can we request at once, so we can automaticly repeat the license requesting procedure with the system, which takes around 1 hour/license, giving us the chance to avoid nightmares like "its 2am in the morning, i wake up, and start requesting a new license, because one just completed".&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;div style="text-align: justify; "&gt;So after this, we have our product, we just have to find a buyer for it, and voila, we have money. Our products will be mostly buyed by other players, who will roll out in the desert, killing robodogs, and when they arrive home with full of scratch, and they want only a nice oil bath, they quickly look over the market window, and they discover it with a smile: "I always wanted such an extra armor, its so great, that someone start crafting it." and just pressing the buy button... And we, sitting in the smelly factory, quickly see a new info on our bank account, that we gained x money.&lt;/div&gt;&lt;div style="text-align: justify; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify; "&gt;"an advice for everyone think about starting a crafter character: We currently only working with product, what is needed everytime, because its always consumed: the ammunition. It will be needed everyday giving us a fix market, and no one has currently an unique pattent, that could give us production right to items with special bonuses... and everything else is lootable."&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8067219421231879777?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8067219421231879777/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/about-economy.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8067219421231879777'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8067219421231879777'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/about-economy.html' title='About the economy.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8741764781594458039</id><published>2009-10-28T02:02:00.002+01:00</published><updated>2009-10-28T02:06:33.482+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Public announcement.</title><content type='html'>Around 100 beta accounts have been enabled, you should check your mailbox. If you didnt get an accept, don't worry, soon openbeta. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8741764781594458039?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8741764781594458039/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/public-announcement.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8741764781594458039'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8741764781594458039'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/public-announcement.html' title='Public announcement.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6522550632278630927</id><published>2009-10-26T10:01:00.002+01:00</published><updated>2009-10-26T10:08:17.393+01:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Good morning lads.</title><content type='html'>Lets see what happend in the weekend&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;li&gt;We started loading the new robots into the client. Goes slowly. :)&lt;/li&gt;&lt;li&gt;We have a lots of refreshing problems.&lt;/li&gt;&lt;li&gt;We had loot problems, cargo problems, but it has been fixed.&lt;/li&gt;&lt;li&gt;We had a few problems with the Termis, it will be buffed and a new mining skill will be introduced!&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;From the players view:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Some sadomasochist people told me that they farmed out a whole ore field in 2 days. omg. =/&lt;/li&gt;&lt;li&gt;Some people started spending money on the industry, if everything goes well, they try to control the ammo market, by creating thousands of ammunition and offering it on lower prices then the npc-s does.&lt;/li&gt;&lt;li&gt;The first player corporation is created, and they are looting nicely together. :)&lt;/li&gt;&lt;li&gt;If my infos are correct, we have the first heavy mech, owned by a player.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6522550632278630927?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6522550632278630927/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/good-morning-lads.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6522550632278630927'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6522550632278630927'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/good-morning-lads.html' title='Good morning lads.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-5843928170895392387</id><published>2009-10-24T20:08:00.002+02:00</published><updated>2009-10-24T20:09:01.530+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Vagabond ingame!</title><content type='html'>&lt;div&gt;Tomorrow i will write something, but i had to share this with you quickly.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SuM9lo27PeI/AAAAAAAAAXc/Pe79RZY1IPY/s1600-h/Perpetuum_0207.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 231px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SuM9lo27PeI/AAAAAAAAAXc/Pe79RZY1IPY/s400/Perpetuum_0207.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5396224495352233442" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SuM9j5JyckI/AAAAAAAAAXU/4C6jguaW29c/s1600-h/Perpetuum_0206.png" style="text-decoration: none;"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 231px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SuM9j5JyckI/AAAAAAAAAXU/4C6jguaW29c/s400/Perpetuum_0206.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5396224465366577730" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-5843928170895392387?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/5843928170895392387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/vagabond-ingame.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5843928170895392387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5843928170895392387'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/vagabond-ingame.html' title='Vagabond ingame!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/SuM9lo27PeI/AAAAAAAAAXc/Pe79RZY1IPY/s72-c/Perpetuum_0207.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-528697834416512300</id><published>2009-10-21T23:37:00.002+02:00</published><updated>2009-10-21T23:47:10.019+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Some nice pictures from Vak0nd!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img62.imageshack.us/img62/1199/perpetuum20091021231728.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 560px; height: 350px;" src="http://img62.imageshack.us/img62/1199/perpetuum20091021231728.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://img36.imageshack.us/img36/8272/perpetuum20091021232646.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 560px; height: 350px;" src="http://img36.imageshack.us/img36/8272/perpetuum20091021232646.jpg" border="0" alt="" /&gt;&lt;/a&gt;You can find 4 more from it here: &lt;a href="http://img10.imageshack.us/gal.php?g=perpetuum20091021231650.jpg"&gt;http://img10.imageshack.us/gal.php?g=perpetuum20091021231650.jpg&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-528697834416512300?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/528697834416512300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/some-nice-pictures-from-vak0nd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/528697834416512300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/528697834416512300'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/some-nice-pictures-from-vak0nd.html' title='Some nice pictures from Vak0nd!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4590172159418567960</id><published>2009-10-21T23:09:00.003+02:00</published><updated>2009-10-21T23:28:33.446+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Beta news</title><content type='html'>&lt;div&gt;Well, in the last few days, it was a really great experience for me, that the few people, who joined us in this last closed beta phase again, stayed active so long. I wish to say thank you for all of you, that you just keep playing the game, and writing useful comments to us. I was even surprised, that you found bugs, that should be fixed asap, but my sight is just simply skipping over it...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;There were lots of post on our forum, about many things. I wish to write about two things, and tell you some info about this, to be clear: these are important stuff, and we wish to fix them fast.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The first is the long walks. These can be really long. We have many great ideas about how to reduce it... But: We are limited in time (as always) so we simply cant afford to implement these. Its not like "forget about it", we will try to do some better stuff (like teleport nodes, what you can drop, and can teleport you from A to B) after the release of the game. We will implement the InZone teleports, which will reduce the time of walking, plus we wish to help you with storing and fixing with smaller buildings, placed in some useful locations. So you dont have to walk all the way back from the mining field, just simply store in the nearest bunker, then when you done, transfer it with a bigger mech.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The other problem is the money gained by industrial characters... because its low. The reason for it is simple: because we dont have too many players at the moment (ahh how i wait for open beta) there are simply no buying market for it. Plus, you need some people, to form a nice corporation, where one people gathers plants, 2-3 people mines... Then you will have a much better profit rate. Of course its not doable with the current 20 player.. plus we trying to nerf the loots, because looting of npc-s is currently much better way to find money... We are on it to make balance. With mining, and everything else, material prices and stuff. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well thats all about problems. Thanks for everyone in the beta so far! :)&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4590172159418567960?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4590172159418567960/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/well-in-last-few-days-it-was-really.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4590172159418567960'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4590172159418567960'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/well-in-last-few-days-it-was-really.html' title='Beta news'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3610219827518072742</id><published>2009-10-18T13:15:00.002+02:00</published><updated>2009-10-18T13:30:21.505+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Last Closed Beta phase opened!</title><content type='html'>Today, around (gmt+1) 3AM we opened the last closed beta phase, where every play invited, who had previously an account. This beta phase will last till max 1,5 month, after that we open the floodgates and OpenBeta will be released.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What this version can offer to you, and previous versions didnt?&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Normal character "leveling", with every type of upgrade/extension, even from the character creator!&lt;/li&gt;&lt;li&gt;The 6 final map is under construction, but its in pretty useable state. Take a tour around, and even check for minerals/plants!&lt;/li&gt;&lt;li&gt;Npc flocks, with much better AI! If the first group you meet will be too easy, try check some bigger ones... ^^&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;What you should'nt do at this very moment in the game? (in my opinion)&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Dont start MassDiplomatic character, or only, if you agree with some people, that you want to make a corporation. Reason: Gangbonus system is currently offline, so you cant give teambuff-s, nor with extensions, nor with modules.&lt;/li&gt;&lt;li&gt;We slowly modifying/terraforming the landscapes, but we doing it on a different server, and from time to time, we update the maps. Try to logout docked, so you cant find yourself in some messy position where you cant move. If it happens, write us on forum/irc/ingame, and we help you out!&lt;/li&gt;&lt;li&gt;Dont try to go trough the Outer teleports with a fresh character. (we have inner and outer teleports ;) ) It will be a pretty fast death if you meet a high level npc flock. Im not even suggesting it with a heavy mech. First, form a group, then go for it! :) Scouting can be fun though ^^&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;What we want you to do!&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;It would mean a lot to us, if you would try to start the game. Military characters should look for killable npc-s, Industrial characters should try to mine and make items, then sell it to other people. Diplomatic characters should lead corporations! Form corporations, and fight sometimes with each other! Gather money, buy better mechs! Dont let the market foul you: there are plenty items in the game, the base markets offer you just a piece.&lt;/li&gt;&lt;li&gt;Try ever base option! Look for every type of material, every type of mineral and plant is mineable/harvestable (though finding rare minerals, is a pain job, but hey, its worth it (i think ^^) &lt;/li&gt;&lt;/ul&gt;What will be implemented in the game soon:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Gangbonus system. its coming.&lt;/li&gt;&lt;li&gt;New robots&lt;/li&gt;&lt;li&gt;Final landscape&lt;/li&gt;&lt;li&gt;Mixed npc groups, for maximal challange.&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;Well, if we count what we have in this moment, and what will be added in this beta phase, we get what we will have in the start of the openbeta phase. In the open beta we will implement the questsystem, and shorly after the instances.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3610219827518072742?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3610219827518072742/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/last-closed-beta-phase-opened.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3610219827518072742'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3610219827518072742'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/last-closed-beta-phase-opened.html' title='Last Closed Beta phase opened!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-341669912792484033</id><published>2009-10-18T03:15:00.001+02:00</published><updated>2009-10-18T03:15:38.341+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New trailer!</title><content type='html'>&lt;object width="480" height="295"&gt;&lt;param name="movie" value="http://www.youtube.com/v/JSKh9q6zHoQ&amp;hl=en&amp;fs=1&amp;rel=0"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/JSKh9q6zHoQ&amp;hl=en&amp;fs=1&amp;rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="295"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-341669912792484033?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/341669912792484033/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/new-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/341669912792484033'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/341669912792484033'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/new-trailer.html' title='New trailer!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2434971960219332073</id><published>2009-10-15T02:16:00.003+02:00</published><updated>2009-10-15T02:32:21.787+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>News time!</title><content type='html'>&lt;div style="text-align: left; "&gt;Hello everyone, im trying to gather some infos, and share it quickly with you ;)&lt;/div&gt;&lt;br /&gt;Lets see first how the development going.&lt;br /&gt;&lt;br /&gt;&lt;div&gt;-Super Activity. I never saw so much people online from the developers, at the same time. gogogo :)&lt;/div&gt;&lt;div&gt;-Low prices on the market now changed to normal prices. Prepare to pay! for weapons and modules ofc.&lt;br /&gt;-We started testing the opportunitys of new players, after we had some results, we made some dummy npc-s for learning and beginner combat.&lt;br /&gt;-A new layer of texture is now implemented into the graphic system. its "Shiny". Checkout, screenshot included.&lt;/div&gt;&lt;img src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/StZMyso_pGI/AAAAAAAAAV0/ThP1MHdbHDQ/s400/Perpetuum_0196.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5392582037683020898" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 228px; " /&gt;&lt;div&gt;-The game's gang (party) system is now in pretty good shape, check it out. (i dont know what about you guys, but i like simple design, in the gang menu, with right click u can do 5-6 stuff, thats enough for me :) )&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/StZPn5QILJI/AAAAAAAAAV8/_NyZr5U31k4/s400/Perpetuum_0199.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5392585150624705682" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 228px; " /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;-New robot pics for you: Riveller, the HeavyMining mech&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/StZQ6jemXoI/AAAAAAAAAWM/L_BURc_R6es/s1600-h/riveler_05.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/StZQ6jemXoI/AAAAAAAAAWM/L_BURc_R6es/s400/riveler_05.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5392586570708967042" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/StZQ6DS1KDI/AAAAAAAAAWE/sFmkrv17mYY/s1600-h/riveler_02.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/StZQ6DS1KDI/AAAAAAAAAWE/sFmkrv17mYY/s400/riveler_02.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5392586562069669938" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 300px; " /&gt;&lt;/a&gt;-&lt;b&gt;Important info, because i told something stupid: &lt;/b&gt;I show you nice pictures of new robots, and told you about the new animation system, that will give us nice hand-weapon animations. Its still true, but the new animation system does not fits in the current developing time.&lt;i&gt;&lt;b&gt; This does not means that there will be no new mechs, it's just means, that they will use the old hand-weapon models, not the new system, which is till under development. &lt;/b&gt;&lt;/i&gt; Only after the release of the game will the developers have time to finish and implement the new animation system to the game, because its require atleast 2 month, and yet every hand is full with some work... so there just no time for it, before the release of the game. After it. &lt;i&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;(but, if you ask me, this is a really nice hint about what kind of graphical development would go on after the release of the game, if everything goes well ;) )&lt;/span&gt;&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2434971960219332073?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2434971960219332073/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/news-time.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2434971960219332073'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2434971960219332073'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/news-time.html' title='News time!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/StZMyso_pGI/AAAAAAAAAV0/ThP1MHdbHDQ/s72-c/Perpetuum_0196.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-820500860598189340</id><published>2009-10-11T20:52:00.003+02:00</published><updated>2009-10-11T21:02:33.236+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Zenith and a reaally nice weekend.</title><content type='html'>&lt;div style="text-align: left;"&gt;Ahoy there. Sorry again for the longer pause in the "info wave" but i had to escape from the depths of the city to some "less noise, more music, more drink" place, and... well i just returned, so i think i should serve you now the newest pictures i gained.&lt;/div&gt;&lt;br /&gt;Zenith is the next mech who will be shown to you... (they told me to speed up the release of the new robot pictures, because if i dont, you will play with the new robots sooner then i release all from the list...) So... Zenith, The Thelodica EW mech. &lt;img src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/StIk0Y40WmI/AAAAAAAAAU4/0NxuFVN58EM/s400/zenith_02.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5391412186368465506" /&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;He likes to play with the children, and guarding your yard perfectly. Or else maybe you can shoot lasers with it, and hax enemy mechs with it. Maybe. Maybe not. Anyway check out the nasty hands this nice robot has, and the laser which he's hiding under his armor.&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/StIl4OrSgQI/AAAAAAAAAVI/UdvS_gYnu5Q/s400/zenith_06.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5391413351858471170" /&gt;&lt;img src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/StIlXoGiE4I/AAAAAAAAAVA/prVboA7xktk/s400/zenith_04.jpg" style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" border="0" alt="" id="BLOGGER_PHOTO_ID_5391412791747941250" /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I will tell you the true: I'm damn tired. Other news:&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Zoom says: We are preparing for the next closed beta stage."- Sounds good!&lt;br /&gt;"Zoom says: A new trailer is just ready for release."- Woohooohoo! :D&lt;/div&gt;&lt;div style="text-align: left;"&gt;They talk quite much about game rules and stuff, how to make it better, but im just damn to tired to make sense of it. I will check the logs later! :D&lt;/div&gt;&lt;div style="text-align: left;"&gt;By the way, Blogger's picture upload system (which goes trough picasa) is currently sucks balls, as blogger dont create useable links from the pictures. Or im making some huge fatal mistake. I dont know, but i want you to be able to see the new robot pictures in a bit "higher resolution" so here, i uploaded it to a public picasa gallery: &lt;a href="http://picasaweb.google.com/MancsPerp/PerpetuumPublic#"&gt;http://picasaweb.google.com/MancsPerp/PerpetuumPublic#&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Btw: i think, this is the most... AWSOME robot that the game currently has. PEW PEW!&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-820500860598189340?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/820500860598189340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/zenith-and-reaally-nice-weekend.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/820500860598189340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/820500860598189340'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/zenith-and-reaally-nice-weekend.html' title='Zenith and a reaally nice weekend.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/StIk0Y40WmI/AAAAAAAAAU4/0NxuFVN58EM/s72-c/zenith_02.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2678812716962563531</id><published>2009-10-06T10:52:00.001+02:00</published><updated>2009-10-06T10:56:45.029+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Official site's login is currently down.</title><content type='html'>Currently, we deleted all the live server characters, as we are working our way to the next beta phase. (in next beta phase you all have to "level" your characters, as you should do in final game.)&lt;br /&gt;Because of this, you can't login to the official site... Because its requiring a character on the live server. Auch. Sorry, but we forgot about this. :( Next beta phase soon... we hope! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2678812716962563531?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2678812716962563531/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/official-sites-login-is-currently-down.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2678812716962563531'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2678812716962563531'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/official-sites-login-is-currently-down.html' title='Official site&apos;s login is currently down.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6362600484878273707</id><published>2009-10-04T22:56:00.000+02:00</published><updated>2009-10-05T22:03:01.237+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='robot'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='model'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Allow me to present: Mr. Vagabond</title><content type='html'>&lt;div style="text-align: left;"&gt;Well, sometimes even good things can happen to me, i was able to put my paws on some nasty Vagabond picture, which presents us a new nuimqol EW mech!&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SskKOzAYS0I/AAAAAAAAASc/m10FSfdRJs0/s400/vagabond_04.jpg" style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 300px; " border="0" alt="" id="BLOGGER_PHOTO_ID_5388849678451755842" /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;What should we know about him? Well, first of all, the most important thing that we will learn, that if we see him, and we do not own a nice Anti-ECM, its time to turn around and sprint to the nearest base. He has around 6 head slots, which, combinated with the fact that he is the master of Electronic Warfare, making it clear for us: As long as the numbers don't speak against him, or he wont get a focused attack for a longer time, he will be a dominating part of the battlefield. From EW modules, he can basically use more, because we giving more stats, required for EW modules, to every robot which is running under the label "ew mech".&lt;/div&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SskKhUF-1VI/AAAAAAAAASs/7XWc4ZHUInY/s400/vagabond_06.jpg" style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 300px; " border="0" alt="" id="BLOGGER_PHOTO_ID_5388849996571268434" /&gt;&lt;div style="text-align: left;"&gt;Which is really interesting, and amazing at this moment for me, is the hand animation: if we check out the pictures, we can see the robots hand sometimes, and sometimes not... Well, its because of the new animation system, that is currently developed: we can create more complex animations, robots. Previously I told another sample from the mining robot, but this is looks much more awesome, i can tell you! O.o&lt;/div&gt;&lt;br /&gt;&lt;img src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SskKzRHM0BI/AAAAAAAAAS0/3Cf7hqOJhII/s400/vagabond_05.jpg" style="text-align: left;display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; cursor: pointer; width: 400px; height: 300px; " border="0" alt="" id="BLOGGER_PHOTO_ID_5388850305008717842" /&gt;&lt;div style="text-align: left;"&gt;Don't worry, Vagabond has just enough weapon slots, to help out anyone with some magnetic bullet, if he thinks that "This is the best place to mine some Liquizit!"&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;Btw: sorry because the pictures looks a bit rough, it just quickly rendered, and i didn't want to mess it up with my amateur photoshop tricks.&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6362600484878273707?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6362600484878273707/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/allow-me-to-present-mr-vagabond.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6362600484878273707'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6362600484878273707'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/10/allow-me-to-present-mr-vagabond.html' title='Allow me to present: Mr. Vagabond'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/SskKOzAYS0I/AAAAAAAAASc/m10FSfdRJs0/s72-c/vagabond_04.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-5140983509351436485</id><published>2009-09-27T23:12:00.001+02:00</published><updated>2009-09-28T15:19:23.216+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Sunday, again.</title><content type='html'>&lt;span class="Apple-style-span"   style="  color: rgb(51, 51, 51); line-height: 19px; font-family:Verdana, sans-serif;font-size:13px;"&gt;&lt;h3 class="post-title entry-title" style="margin-top: 0px; font: normal normal bold 130%/normal 'Lucida Grande', 'Trebuchet MS'; letter-spacing: -1px; color: rgb(24, 33, 39); "&gt;&lt;span class="Apple-style-span"  style="color: rgb(51, 51, 51);  font-weight: normal; letter-spacing: normal; line-height: 22px; font-family:Verdana, sans-serif;"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Well heres the weekend again, and I had to work again, so i had less time to spend on the game... (You should know that I'm only writing this blog in my freetime, and even i have to live from something ;) ) So i quickly think about what interesting infos has comed to me...&lt;/span&gt;&lt;/span&gt;&lt;/h3&gt;&lt;div class="post-body entry-content"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Models:&lt;/span&gt;&lt;/div&gt;&lt;div class="post-body entry-content"&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Well, last time i show you some smaller building... Well it has now a pelistal pair, but i realized that its not a soo important building rather just a small decor-addon building that will appear many times... So you will face it from time to time. Well maybe I shall tell you quietly that a new mech model is coming, this time an EW-mech, just waiting to jamm the ass of all heavy-mechs...&lt;br /&gt;&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Music: Well, if i know it right, some new weapon sounds have been made, or there should be some to make because some are missing. ^^&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Other:&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;Facebook. Yuhuu, we even there. How we dare?! &lt;/span&gt;&lt;a href="http://www.facebook.com/pages/Perpetuum/140852567506?ref=nf" style="color: rgb(24, 33, 39); "&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt;This way...&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-size:small;"&gt; Facebook account is needed to check it out, but not too much extra information if you ask me... Tho all vids will have link there, and important informations should be released there too.&lt;br /&gt;&lt;br /&gt;well have a nice weekend ;)&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-5140983509351436485?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/5140983509351436485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/sunday-again.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5140983509351436485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5140983509351436485'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/sunday-again.html' title='Sunday, again.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-2419309079987540508</id><published>2009-09-23T19:21:00.001+02:00</published><updated>2009-09-29T09:36:22.887+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Thelodica scouts has just reported: they found a building from their own.</title><content type='html'>&lt;div&gt;&lt;br /&gt;Or something like that. I was walking in the forest, looking for mushrooms and redhood, some lighting fast Intakt comed from the right, soooo i looked right off the cliffs... When i saw something shiny.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_uUn3C9_6Rv0/SrpoddcU2aI/AAAAAAAAARI/XrifGKWqkmo/s1024/Perpetuum_0186.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 179px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrpoddcU2aI/AAAAAAAAARI/XrifGKWqkmo/s320/Perpetuum_0186.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5383469643887803314" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Woo, what could that be? ^^&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://lh4.ggpht.com/_uUn3C9_6Rv0/SrpobgBvAlI/AAAAAAAAARA/trgsrCbFFqk/s1024/Perpetuum_0187.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 179px;" src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrpobgBvAlI/AAAAAAAAARA/trgsrCbFFqk/s320/Perpetuum_0187.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5383469643887803314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-2419309079987540508?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/2419309079987540508/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/thelodica-scouts-has-just-reported-they.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2419309079987540508'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/2419309079987540508'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/thelodica-scouts-has-just-reported-they.html' title='Thelodica scouts has just reported: they found a building from their own.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrpoddcU2aI/AAAAAAAAARI/XrifGKWqkmo/s72-c/Perpetuum_0186.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-542150828513927301</id><published>2009-09-20T13:10:00.000+02:00</published><updated>2009-09-20T13:24:24.366+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Sunday Sweeties</title><content type='html'>&lt;div&gt;Well, the work currently goes a bit slow, because some of the developers currently at their own demoscener program... So i cant poke too many people here, to get some new information, or to make some new stuff that i can tell you about... this weekend. :) So I'm just chilling and playing with a huge shovel, editing the game's map, creating places to go... :) I'm even a bit angry because I'm waiting for some article to be released from some good hungarian gaming newspaper, and other stuffs, because there was a lots of nice picture taken for this reason... I really like the pictures but i can't release such pictures before the article is readable on the main site. Soo, guess i have to look into my screenshot folder, so maybe i can find some nasty pictures.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SrXtHkcH-7I/AAAAAAAAAP8/7xcykpyEm-8/s1600-h/Perpetuum_0149.png"&gt;&lt;img src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SrXtHkcH-7I/AAAAAAAAAP8/7xcykpyEm-8/s320/Perpetuum_0149.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5383469643887803314" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 179px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;Yeah, now thats a funny picture. When i first saw it i couldn't believe my eyes. The game can defragment its datafiles, so the access speed wont get lower as time goes on. Nice! :)&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SrXtGAPYORI/AAAAAAAAAP0/BRW2XsZKiJ0/s1600-h/Perpetuum_0157.png"&gt;&lt;img src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SrXtGAPYORI/AAAAAAAAAP0/BRW2XsZKiJ0/s320/Perpetuum_0157.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5383469616990796050" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 176px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;Well, yeah as you may see, this is just a nice path between two hills, and just rolling down to the beach. In smaller spaces the plants even look better, but thats just my opinion.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrXtEsmQhHI/AAAAAAAAAPs/PJQI1-GFNaY/s1600-h/Perpetuum_0160.png"&gt;&lt;img src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrXtEsmQhHI/AAAAAAAAAPs/PJQI1-GFNaY/s320/Perpetuum_0160.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5383469594538181746" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 179px; " /&gt;&lt;/a&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;Hehe, top secret picture, taken while we was doing some shooting and good things. Hell, i hope that i wont see such few players around, when we finally get into open beta. You may even notice the lots of white squares in the background, they mark Lootboxes, what we are lazy to loot... (Npc spawn currently a bit too fast) :)&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrXtDNXy3AI/AAAAAAAAAPk/_sfcc9vtZLQ/s1600-h/Perpetuum_0164.png"&gt;&lt;img src="http://2.bp.blogspot.com/_uUn3C9_6Rv0/SrXtDNXy3AI/AAAAAAAAAPk/_sfcc9vtZLQ/s320/Perpetuum_0164.png" border="0" alt="" id="BLOGGER_PHOTO_ID_5383469568976149506" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 320px; height: 179px; " /&gt;&lt;/a&gt;&lt;i&gt;&lt;div style="text-align: center; "&gt;Gropho and Kain, head by head... well its clear Gropho is the bigger guy, and kain is not even a heavy mech. &lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;span class="Apple-style-span" style="font-style: normal; "&gt;Well, couldn't find more stuff at this moment, i wish everyone a nice weekend! :)&lt;/span&gt;&lt;/div&gt;&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-542150828513927301?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/542150828513927301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/sunday-sweeties.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/542150828513927301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/542150828513927301'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/sunday-sweeties.html' title='Sunday Sweeties'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SrXtHkcH-7I/AAAAAAAAAP8/7xcykpyEm-8/s72-c/Perpetuum_0149.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7476543560802819124</id><published>2009-09-15T20:20:00.001+02:00</published><updated>2009-09-15T21:13:36.283+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>News from the base!</title><content type='html'>I have to apologize from everyone because i had a bit rough weekend, and lots of work since then. :)&lt;div&gt;&lt;br /&gt;Well, today i finally was able to enter the sacred land of the developers, to learn about our nice terrain editing tool. From now on some of the developers (and my own little hand) will work on forming the terrain, creating npc spawns and stuff.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;A silent news: a new trailer is coming, and even some wallpaper for you ^^! Just a little patience.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Really important news: The game engine has gained speed, sometimes +25% fps! We are reaaally happy about it! :)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Hold on guys, the game's development is going on with full steam! ^^&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7476543560802819124?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7476543560802819124/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/news-from-base.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7476543560802819124'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7476543560802819124'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/news-from-base.html' title='News from the base!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-5317552016496484528</id><published>2009-09-09T22:42:00.001+02:00</published><updated>2009-09-09T23:21:46.107+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Newstime!</title><content type='html'>Lets see what happened in the last week.&lt;br /&gt;&lt;br /&gt;Well, our first and most important news, is that the music of the game has been updated, now plays more complex song, with noises, scratches and all that electric stuff. Well I think it has become better, for chill&amp;amp;relax.. but we still need more bass for a nice combat music.&lt;br /&gt;&lt;br /&gt;Our radar has been updated, now showing not only the terrain, icons will be shown at the positions of buildings, teleports, players and even Npc-s!&lt;br /&gt;&lt;br /&gt;Yesterday the new gallery was linked to one of the biggest Hungarian gamingnews-site, and because lots of people told on the forums that there's maybe too much blur, the level of blur used in the game is now reduced to a more solid level.&lt;br /&gt;&lt;br /&gt;Well maybe I can tell you that last week, I was able to put my hands on the first AOE (area of effect) weapon, which will be followed by more. This current model aims at ground, but new player aiming version will soon come. Plus, I think this ground aiming Aoe weapon will work as an Industrial weapon.&lt;br /&gt;&lt;br /&gt;Sadly, the Aoe weapon, and the two new industrial modul (mid harvester+miner) do not possess currently its model. Well at least we can use it. So I checked the informations, the stats to compare small and mid industrial modules. Well looks like the cpu requirements are the same but the mid versions require 4x more reactor, and eats 5 times more energy while activated. But, its still worth it: they produce the same amount of ore in 60% time: the small one works on 18 sec, the mid works on 11!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-5317552016496484528?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/5317552016496484528/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/newstime.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5317552016496484528'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/5317552016496484528'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/newstime.html' title='Newstime!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1581141203770463787</id><published>2009-09-05T12:08:00.001+02:00</published><updated>2009-09-05T12:15:09.056+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New Screenshots on the game's website!</title><content type='html'>Well, new screenshots just had been released on the game's website. Around... 40.&lt;br /&gt;&lt;a href="http://www.perpetuum-online.com/Media:Screenshots"&gt;&lt;br /&gt;http://www.perpetuum-online.com/Media:Screenshots&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Take a look around, there are some really nice screenshots!!! :)&lt;br /&gt;&lt;br /&gt;If everything goes okay, soon I will be able to tell you some stuff about the quest system, that's improving everyday, master BoyC currently doing some tricky stuff about the engine, changing some file formats, converting and stuff ... and he says "the game will run faster and load faster" soo that's some important stuff too. ^^ :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1581141203770463787?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1581141203770463787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/new-screenshots-on-games-website.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1581141203770463787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1581141203770463787'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/new-screenshots-on-games-website.html' title='New Screenshots on the game&apos;s website!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3052682181181831641</id><published>2009-09-02T23:28:00.000+02:00</published><updated>2009-09-02T23:32:05.717+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>New Skydome</title><content type='html'>Well, master zoom had a bit time, and he made us some new shiny skydome. Voila.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sp7jbP0TD7I/AAAAAAAAAPU/mqO0ukwhlWg/s1600-h/Perpetuum_0408.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sp7jbP0TD7I/AAAAAAAAAPU/mqO0ukwhlWg/s320/Perpetuum_0408.jpg" alt="" id="BLOGGER_PHOTO_ID_5376985062368808882" border="0" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sp7kR8BEzoI/AAAAAAAAAPc/VjApW49yBOY/s1600-h/Perpetuum_0409.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sp7kR8BEzoI/AAAAAAAAAPc/VjApW49yBOY/s320/Perpetuum_0409.jpg" alt="" id="BLOGGER_PHOTO_ID_5376986001946496642" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3052682181181831641?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3052682181181831641/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/new-skydome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3052682181181831641'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3052682181181831641'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/09/new-skydome.html' title='New Skydome'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/Sp7jbP0TD7I/AAAAAAAAAPU/mqO0ukwhlWg/s72-c/Perpetuum_0408.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1120313456912957913</id><published>2009-08-31T21:41:00.000+02:00</published><updated>2009-09-01T00:08:54.441+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>last report from august.</title><content type='html'>Aright, so lets see... Here comes new infos!!!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SpkUjH9HqJI/AAAAAAAAAOo/VrqdmwP96pU/s1600-h/Perpetuum_0152.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 179px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SpkUjH9HqJI/AAAAAAAAAOo/VrqdmwP96pU/s320/Perpetuum_0152.png" alt="" id="BLOGGER_PHOTO_ID_5375350223906777234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;This picture shows that the new "when the slope is too big" feature. When it is too big, this mark will be shown, and will stay on screen till you walk away from the problematic spot.&lt;br /&gt;&lt;br /&gt;Woohoo Keyshortcuts! Now supporting only a few commands, mostly open/close windows, but soon will gain new commands like... target it, take it main target, drop target, reload all etc.&lt;br /&gt;&lt;br /&gt;The open/close windows now gained buttons for easier switch, and filling some space in the topright corner. :)&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SpwtIbUpDYI/AAAAAAAAAPM/mTVYbz4plrU/s1600-h/Perpetuum_0153.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 179px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SpwtIbUpDYI/AAAAAAAAAPM/mTVYbz4plrU/s320/Perpetuum_0153.png" alt="" id="BLOGGER_PHOTO_ID_5376221677970066818" border="0" /&gt;&lt;/a&gt;Ey, nearly forgot, that all the npc-s got some AI update, so now the little evils fighting much better. Don't even think about killing 4-5 in one time, even the smallest ones reap a heavy mech. Auch.&lt;br /&gt;&lt;br /&gt;Here comes September, and with a bit hope, the time for open-beta is now much nearer! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1120313456912957913?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1120313456912957913/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/last-report-from-august.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1120313456912957913'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1120313456912957913'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/last-report-from-august.html' title='last report from august.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_uUn3C9_6Rv0/SpkUjH9HqJI/AAAAAAAAAOo/VrqdmwP96pU/s72-c/Perpetuum_0152.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7317456618590230952</id><published>2009-08-27T14:34:00.000+02:00</published><updated>2009-08-27T16:38:54.873+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Game concept.</title><content type='html'>&lt;div style="text-align: justify;"&gt;I will now try to explain, what will you be able to do in the game...&lt;br /&gt;&lt;br /&gt;For a good start, lets start with a basic mmo idea. You can get levels in it, you can kill mobs, do pve and pvp. You can sell stuff you find, maybe you can make your own items, and sell it to other players. Well... Not much more... No matter how we look in it, pvp will stay pvp in most games, no matter what you call it... Battlegrounds or Arenas...&lt;br /&gt;&lt;br /&gt;This game will bring you a step closer to a free gaming experience. First of all, lets look at the skills, because it tells the most. There are skill types for fighting... For crafting, for community management, for gathering resources, for doing market business. So its possible to gain skills, that do not have profits in pvp or pve. Some people would say, yea you can pick it up to as secondary skills... But in this game, all of these skills are main skills. Which means, you can create a character that don't know how to use a rifle, but can trade hell cheap, or craft items like no one else. You don't have to kill... not even a single npc to be good in this game, you can do it simply by choosing some other game play.&lt;br /&gt;&lt;br /&gt;Because fighting is not necessary, xp isn't gathered from killed npcs, or quests? Xp gained by time going by. Then when you got enough xp, you can spend it on skills. This way there is no Levels.. only skills. This xp system is called passive xp system. You get xp when you offline, too. So here comes the second big question: If every1 get the same xp, how can i be better then them? Well, there is two thing that can give you the chance to be... Better?! (Even how can we ask that some1 is better then the other, when they not focusing on the same thing?!) But lets say both of our friends are fighters, how can be one better then the other, if they gain same xp at the same time. Well, first of all, not your character gets Xp, your account has xp. This means, that if you start 3 character at the same time, you will gain xp for them, and then you can choose, which one to spend on the xp. But lets say both of the guys spends points on the fighter characters. There is still the 2 things: They Gaming skill wont be the same, they may use different strategy.. and secondly, &lt;span style="font-style: italic;"&gt;Money is the key to everything in this game.&lt;/span&gt; (damn so real) If you spend more time in the game, you will have more money (by killing npcs, completing quests, crafting more things or anything else) So you will have better equipment, or simply more money for business(classes) skill users, that allows you to make even more business. And better equipment will do the job. There is enough difference between same type of weapons, by simply other named pieces... that there's even possible that one has 5-10% bonus. And if you are spent your money on your robot, and a high lev robot uses around 16 modules, that can be 160% bonus in pieces. Hey, that's fairly enough to pwn if you ask me.&lt;br /&gt;&lt;br /&gt;Okay okay, so this game is have some nice ideas... But still need some tricks. Well first of all &lt;span style="font-style: italic;"&gt;Piracy is allowed.&lt;/span&gt; This means, that if you die, you will loose your cargoes items. It will become loot. This way... You are always in the danger of being robbed. And this brings a whole new level to the game. You have to think, when and where to go, you may ask for some protection... There will be many items that can help pirates, you just have to look at EW modules...&lt;br /&gt;&lt;br /&gt;Players trying to do Business will be the targets of pirates. Well, if you just think about Logistic work.. (i mean, checking one place where something is cheap, you buy a lots of stuff, bring it to a place where you can sell it for higher money...) This is some really serious and hard work... and can be a tough job.&lt;br /&gt;&lt;br /&gt;ewewew!!! Forgot it! The game's main place is the bases. Every base has its own market stock, with its own items, and own prices. These prices will be defined in the start of the game... But will not be under too often check... Because if you buy some item there, there will be less in the stock. So the prices goes up. If someone saw it and did a business trip, sell stuff here, there will be more in the stock, lowering the prices. This way the players will be the controllers of the market prices.&lt;br /&gt;&lt;br /&gt;The Corporations, where players can form groups... (corporation=guild=clan) will be able to do lots of things... And in the future, it will be allowed for players, to build buildings, (but in really high prices) giving the option to corporations, to try to own places, and defend it from other players. (Maybe just to control the area, maybe you want to build a pirate head quarter near to some high traffic road, maybe there are rich mines nearby... So you will be able to build a base, which can shoot at people you don't like, and defend your area, when you are not even online...&lt;br /&gt;&lt;br /&gt;There are many more plans, Lets hope that all of that i just wrote down here will be working soon. ^^&lt;br /&gt;&lt;br /&gt;So skill options: (as i see atm)&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;Fighter. Focuses on dmg.&lt;/li&gt;&lt;li&gt;Tricker. Focuses on EWs, Sneaking, perfect pirate, or CC. (crowd control)&lt;/li&gt;&lt;li&gt;Supporter. Heals, Buffs you.&lt;/li&gt;&lt;li&gt;Miner. Yea let the drill roll! Brings you the first type of raw materials.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Plant Gatherer. Brings you second type of raw materials.&lt;/li&gt;&lt;li&gt;Crafter. Can make licences from plans, and craft items.&lt;/li&gt;&lt;li&gt;Community manager. Theres lots of skills for leading groups, giving bonuses to them, or just leading corporation bonuses. Its important to give the leader role of a corporation, to a skilled person.&lt;/li&gt;&lt;li&gt;Market Business orientation. Logistic business, transfer stuffs.&lt;/li&gt;&lt;li&gt;Builder?! I'm not sure when this will be implemented, but its on the list.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;And because theres even more content comes in (like now we can make geoscanner results...) who knows what new gameplays will be able. But... you have to understand this. What i wrote here does not means, what you have to pick a class, or choose a game play when you create a character. Im just saying, that the developers forming this game, in a way, that nearly all of the thing, that is possible in this game to be done... Be...&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;Doable with profit.&lt;/li&gt;&lt;li&gt;Maybe fun.&lt;/li&gt;&lt;li&gt;And most important, what you do should be important to other people.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;I just sayed some stuff, that can be done in the game.. That you can focus on. And what could be important to someone, who not skilled in that section. Like a crafter needs materials, he will ask the logistic guy to bring him the stuffs... And so on money will travel between people, bringing us to a living world where the rules not only set by GM-s...&lt;span style="font-style: italic; font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;The developers and the GM-s will work hardly on creating quests, instances, pvp places, new zones, places to control, to discover... The game's motto could be "We set you the world, but You set the world rules." As the corporations will rise, they will be bigger force in Nia then some pity high level boss... The opportunity is endless, the world will be huge... We only need the community now, so the only question is: Will you join us? ;)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7317456618590230952?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7317456618590230952/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/game-concept.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7317456618590230952'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7317456618590230952'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/game-concept.html' title='Game concept.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1713852436536112793</id><published>2009-08-26T23:14:00.000+02:00</published><updated>2009-08-26T23:47:47.274+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><title type='text'>EW modules + other goodies</title><content type='html'>&lt;div style="text-align: justify;"&gt;All right so as I said, now I will write about the ew modules, that can bring fun to fights.&lt;br /&gt;&lt;br /&gt;As in the previous article I told you, we have many stats, that can be important in a battle. Like if someone has lower targeting range then the other, it means that the person with the longer range has better chances, if it specces in long range weapons. (lasers do the job) But even if he uses short ranged weapons, he still owns the targeting from bigger distance, which still requires time for its oppenent, when he finally gets into range. The Ew modules base idea, is to modify these really important stats, by negative effects.&lt;br /&gt;&lt;br /&gt;Sensor Ews.&lt;br /&gt;We have some nice modules here.&lt;br /&gt;Well first of all &lt;span style="font-style: italic;"&gt;Sensor dampener&lt;/span&gt;. Its reducing the target's targeting range and highering the targeting time. Because these ew modules at the currents state can be stacked, with a few people focusing on a robot with sensor dampeners, they can blind their target, by reducing its targeting range to nearly zero. (But thats requires team work)&lt;br /&gt;&lt;br /&gt;An easy counter modul is the &lt;span style="font-style: italic;"&gt;Sensor Booster&lt;/span&gt; which can help you out from these situations, elseway, giving you bonus to these stats, so in standard situations, it can give you the upperhand. &lt;span style="font-style: italic;"&gt;Please remember that nearly every EW module is active, what means, that to gain its effect you have to activate it, which takes energy from you. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Maybe its not you the one that need of sensor boosting, maybe one of your friend, so heres a support module, &lt;span style="font-style: italic;"&gt;Remote sensor booster&lt;/span&gt;. Maybe im not telling too big secret: most of the useful boosters have remote types, giving a chance to create booster characters.&lt;br /&gt;&lt;br /&gt;Alright, another tricky tool is &lt;span style="font-style: italic;"&gt;Sensor Jammer&lt;/span&gt;(also known as ECM). It can hack your enemys targeting computer, and if its sucsessful, deleting all his target... so he have to retarget everything. Defense module to this is EECM, which gives you better sensor strength stats, makeing you less hackable.&lt;br /&gt;&lt;br /&gt;We have the &lt;span style="font-style: italic;"&gt;Demobilizer&lt;/span&gt;, which can help by slowing down your target. If you using this in a pack, can be the deadliest weapon... If lots of demobilizers aiming at you, you will wont be able to move.&lt;br /&gt;&lt;br /&gt;Well these was the offical EW tools, but i think some more tool is belonging to here.&lt;br /&gt;&lt;br /&gt;We have some energy tools too, like &lt;span style="font-style: italic;"&gt;energy drainer, transferer and neutralizer&lt;/span&gt;. Drainer is simply stealing energy, and giving it to you. Transfer takes energy from you and giving it to someone else (support) and neutralizer is basicly takes much energy from you, and takes away same from your target. (can be useful if you think about it ;) )&lt;br /&gt;&lt;br /&gt;We have some active resistance shields... Well you turn them on and they give you some kind of resistance... We have 4 for the 4 different resist, and one universal, which gives u less resist, but you will gain it for all the types of resist.&lt;br /&gt;&lt;br /&gt;We even have Shield system, but i wont tell now all of its modules. Lets just say that a basic shield is nothing else, then a channeling between your energy and armor. You wont take damage, but you take energy for every damage taken by your shield, so its really important to understand when you should use it. Further more, with basic shields... you cant shoot trough the shield with weapons. (haha, if everything goes well, that "basic shields..." is just going for basic shields using, but wish us good luck for creating some extra fun stuff for you, maybe some new not foretold modules. ;) )&lt;br /&gt;&lt;br /&gt;I hope now i was able to tell you about the funny and tricky modules, that you can use to gain suddenly upperhand in a battle. But there are many modules that you can use to raise your stats, giving you some other kind of chances to win.&lt;br /&gt;&lt;br /&gt;I wish to tell you one more thing... I started writing about the battle system first, because most of the people I first met in the game, their first questions was directly aiming at this part of the game, because of its complexity. This game hold Much More then just fighting, and i will tell you about all the things, that you shall know about the game's features, what the game will be able to give to you... what experience, what feeling, exactly what type of contents will be await for you in this great game.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1713852436536112793?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1713852436536112793/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/ew-modules-other-goodies.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1713852436536112793'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1713852436536112793'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/ew-modules-other-goodies.html' title='EW modules + other goodies'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-6544624015439857373</id><published>2009-08-25T15:42:00.000+02:00</published><updated>2009-08-25T17:28:09.386+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='harvest'/><title type='text'>News about the newest features ^^</title><content type='html'>Before I write the next article about the EW modules, I taught that I shall tell you what the developers did last week... So lets see ^^&lt;br /&gt;&lt;br /&gt;One of the things that the hud, that places on every player (as I marked on the picture "effect hud", but I'm not sure what we really call it...) has gained a bit update, as it was shown, now telling the players name and our relation to them, making it easier to understand the situation. Tho it was a bit buggy, the name was often get on top of the effects, becoming unreadable, so it was fixed.&lt;br /&gt;&lt;br /&gt;The guys made some update to the character creator screen, now the big planet is no longer shown from the huge distance. Also, with this screenshot i attach here, I'm showing you some not yet finalized content from the character creator, about one of the ICS's chooseable schools.&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SpPsw9xU6OI/AAAAAAAAAOg/4v6BIp9w2r8/s1600-h/Perpetuum_0148.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 179px;" src="http://1.bp.blogspot.com/_uUn3C9_6Rv0/SpPsw9xU6OI/AAAAAAAAAOg/4v6BIp9w2r8/s320/Perpetuum_0148.png" alt="" id="BLOGGER_PHOTO_ID_5373899106342463714" border="0" /&gt;&lt;/a&gt;As some of you may remember from the last beta stage, the terrain was very rough, and because every robot has a maximal slope it can take (called slope capability) and because the terrain had many spikes, many robots was able to suddenly stop at positions where they felt too much slopes. Because of this, the map generator has been updated to generate much more smooth maps, givin us much less headache ^^&lt;br /&gt;&lt;br /&gt;One of the newest gui add-ons was the scannerbox, which now works very well and capable of telling results coming from the different scanners, we wish to use. (we have 3 type of scanner at moment: Geoscanner for mining purposes, chassis and cargo scanner for checking the enemys weaponry and items in their cargo.)&lt;br /&gt;&lt;br /&gt;The mining and the harvesting (which gives us the materials for crafting) now are in pretty good stage, mining now runs with only a few bugs, and harvesting is started gaining helpful tools, like the Landmark infobox tells us what type of material does the targeted plant holds, and how much could be gained from it.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SpOxyd4Yq4I/AAAAAAAAAOY/yZMElKd4r9M/s1600-h/Perpetuum_0147.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 179px;" src="http://3.bp.blogspot.com/_uUn3C9_6Rv0/SpOxyd4Yq4I/AAAAAAAAAOY/yZMElKd4r9M/s320/Perpetuum_0147.png" alt="" id="BLOGGER_PHOTO_ID_5373834260955835266" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-6544624015439857373?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/6544624015439857373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/news-about-newest-features.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6544624015439857373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/6544624015439857373'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/news-about-newest-features.html' title='News about the newest features ^^'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SpPsw9xU6OI/AAAAAAAAAOg/4v6BIp9w2r8/s72-c/Perpetuum_0148.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-3089687062883828233</id><published>2009-08-24T11:58:00.000+02:00</published><updated>2009-08-24T17:24:48.572+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><category scheme='http://www.blogger.com/atom/ns#' term='combat'/><title type='text'>Combat system</title><content type='html'>&lt;div style="text-align: justify;"&gt;The Combat system... It has many things that has to be calculated with, resulting a really complex system. Lets see a sample, and i will comment it with the things that happening in those moments. I hope this article will help you understand the working of the whole combat system...&lt;br /&gt;&lt;br /&gt;Okay we walking the planes with a nice and huge heavy mech, called a seth. First of all, its a really heavy mech, resulting low movement speed. &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;Smaller robots can move faster, Bigger=slower.&lt;/span&gt;&lt;/span&gt; It can go with 30kph. We seeing an Intakt, which is a small ew &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;(electronic warfare)&lt;/span&gt;&lt;/span&gt; robot. &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;Ew robots use less weapons, more ew gadgets, like sensor dampeners, demobilizators and stuff.&lt;/span&gt;&lt;/span&gt; For some unknown reason, we want to kill this guy.&lt;br /&gt;&lt;br /&gt;First we have to target him. A double click will do fine. Now the Targeting computer starts to target him. &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;The Seth heavy mech locking time, which giving us the target lock time is 7,5 sec.&lt;/span&gt;&lt;/span&gt; And we wait until we done with the locking. As we start locking, the Intakt's owner can see on his hud that we targeting him. So guess what, he will target us back too. &lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;(intakt has same 7,5 sec in this case)&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-style: italic;"&gt;Targeting also have a maximal range. Seth's locking range is 337meter. You can target only under this, and if your target moving out of this range, you automaticly loosing it.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;After the locking is done, we can finally shot at him. The target will take damage if:&lt;br /&gt;&lt;/div&gt;&lt;ul style="text-align: justify;"&gt;&lt;li&gt;There's no object between you and him. Line of sight working. Any plant or rock piece can be used this way as a shield. These terrain objects have hp too, so if it takes enough damage, it will collapse, and it will no longer annoy us...(but there are many plants, trees, rocks and decors...)&lt;/li&gt;&lt;li&gt;Tracking speed. In our case this can be a headache. Every robot has a tracking speed. Its always represented in an angle/sec. So if you standing in a position, and you aiming at your target, if your target runs in circles faster than your tracking speed (which gives us an angle) then you will miss. Plus, the intakt runs at 61kph, which is double of ours... So he just have to move faster around us, than we can track him, and he can toy with us. damn.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;It has to be in our weapon range. Every weapon has an optimal firing range, after that, its dmg will lower (depending on range) and then becomes zero. Its called as falloff. Rockets dont have falloff. Their dmg becomes 0 after optimal range.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The last two important stuff(tracking&amp;amp;weapon range) can be viewed trough graphics, at &lt;a href="http://www.perpetuum-online.com/Help:Combat_in_numbers"&gt;here&lt;/a&gt;.&lt;/li&gt;&lt;li&gt;The website also mentions a miss chance with turrets, so i will copy the whole thing to us...&lt;h3&gt;&lt;/h3&gt;&lt;blockquote style="font-style: italic;"&gt;&lt;h3 style="font-weight: bold;"&gt;&lt;span style="font-size:85%;"&gt;Turrets: Target size / Hit accuracy&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt; The quotient of the two parameters show the chance of hit. For example the target size of Your enemy is 5, Your weapon's accuracy is 7. Due to this formula, the chance of hit in one cycle is (5/7=0,71) 71%. In case the enemy's target size is 4, and Your weapon's accuracy is 4, the chance of hit is (4/4=1) 100%. &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;p&gt;&lt;/p&gt;&lt;blockquote&gt;&lt;/blockquote&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div style="text-align: justify;"&gt;Now the second question is how much dmg it will take.&lt;br /&gt;&lt;/div&gt;&lt;ul&gt;&lt;li style="text-align: justify;"&gt;Because im lazy i copy the following sentence from the website, which is the part of the Turrets: Target size / Hit accuracy. We have rockets too, and well... Rockets aint no Turrets. Plus, Rockets cant miss.&lt;h3&gt;&lt;span style="font-size:85%;"&gt;&lt;/span&gt;&lt;/h3&gt;&lt;blockquote&gt;&lt;h3&gt;&lt;span style="font-size:85%;"&gt;Missiles: Target size / Explosion size&lt;/span&gt;&lt;/h3&gt;  &lt;p&gt;&lt;span style="font-size:85%;"&gt; A major advantage of ballistic warfare is that missiles always hit. Unlike turrets, where the denominator element of the quotient is given by the weapon, the explosion size is a property of the ammunition (the missile). The quotient of the target and explosion size shows, how much of the missile's damage affects the target. For example the target size of Your enemy is 5, Your missile's explosion size is 7. Due to this formula, the missile unfolds only (5/7=0,71) 71% of its total damage. In case the enemy's target size is 4, and Your missile's explosion size is 4, the missile has a full effect (4/4=1) 100% on the target. &lt;/span&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:100%;"&gt;We have cycle times too. Its showing us how quickly a weapon can shoot. Not every weapon shooting at same speed, so maybe a faster shooting can be useful, but it will cost us more ammunition.&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;li&gt;&lt;span style="font-size:85%;"&gt;&lt;span style="font-size:100%;"&gt;Resistance...&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-weight: bold; font-style: italic;"&gt;Resistance&lt;/span&gt;. Well usually an mmorpg holds some types of dmg, like "fire, arcane... etc." If a wizard casts something at you, like.. fireball, than your fire resistance gets to work, helping you to reduce/resist the damage. In perpetuum, its much more complicated. The damage types(=resistances) the following: Kinetic, Thermal, Seismic, Chemical. The weapon itself does not containing the damage type. The bullets/rockets/cells has the damage type... and not only one! Every ammo has at least 2 type of damage. Like the Medium Photokinetic Energy cell damages 16 kinetic damage, and 28 thermal dmg. So, if someone shoots at you, at least two of your resistances will work. This resulting many things. First of all you cant fully resist a shot. Its nearly impossible. Secondly, you cant pick an ammo that will be fully effective against your target. We even have 3 and 4 type of damage containing ammo, The 4 damage type holding bullets usually named with some "multi", like Multifocal energy cell.&lt;span style="font-style: italic;"&gt; (Chemical-8/Seismic-8/Kinetic-8/Thermal-36)&lt;/span&gt; This means that its just damn hard to resist. To balance it, these really powerful bullets costing you -50% optimal range. So you can go against all resistance, which will luckily be enough to kill any1, but you have to work on half range, giving them an upper hand.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Now we are happy, we know all that we need to know. Our seth can be beaten by the tiny Intakt if it comes too close, so we play for staying long range. Smaller robots can use smaller weapons... Resulting at this case no more chances for the intakt to win the battle. (and we are twice as heavy guy as him)&lt;br /&gt;&lt;br /&gt;Well yea. This is how the combat system goes... basically. This article contains the rules, about the game system. But how will the battles to be win, what can we do with an EW modules, and how can it modify a combat, it will be told in the next article.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-3089687062883828233?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/3089687062883828233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/combat-system.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3089687062883828233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/3089687062883828233'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/combat-system.html' title='Combat system'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-8725640738766771429</id><published>2009-08-23T12:16:00.000+02:00</published><updated>2009-08-24T17:27:24.005+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gui'/><category scheme='http://www.blogger.com/atom/ns#' term='guide'/><title type='text'>Quick lookover: Gui&amp;Hud</title><content type='html'>In the first steps I will try to tell you all the stuff you need to know, to be able to fully understand the translated "just wrote" blog articles from the Hungarian blog. Its a quite hard job because i told many things to the guys there.. So lets get started! :)&lt;br /&gt;&lt;br /&gt;Okay Gui, and hud. Gui is the Graphical user interface, which means that all the information you get, all the activity you can do in the world (except moving) is did trough that. Hud is the heads up display, part of the gui, aiming at telling you crucial informations.&lt;br /&gt;&lt;br /&gt;If im correct the gui currently contains two Hud panel.&lt;br /&gt;We got an Armour+Core bar, that's shows hp, and energy. Energy is what you using for anything... (from firing a weapon, mining, to support and repairing things.) If you out of energy, its nearly the same, if you out of hp. You are dead. (except if no enemy's nearby)&lt;br /&gt;&lt;br /&gt;The second hud we have, we call it.. disco sphere. i think. Never mind, its a nice circle, that places on everybody, containing many things. It shows you if:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;You have targeted him.&lt;/li&gt;&lt;li&gt;He has targeted you.&lt;/li&gt;&lt;li&gt;Your main target is him.&lt;/li&gt;&lt;li&gt;His main target is you. (You can only shoot at main target, other targets maybe only effected by other gadgets)&lt;/li&gt;&lt;li&gt;Using gadgets on you. Support modules, Electronic Warfare(EW) modules. (i will attach a picture with a few comments.)&lt;/li&gt;&lt;/ul&gt;The gui on the terrain... contains 9 things:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Radar (mini map)&lt;/li&gt;&lt;li&gt;Landmark information (telling you mini information about the currently targeted object)&lt;/li&gt;&lt;li&gt;Modules (Letting you use all your weapons and gadgets)&lt;/li&gt;&lt;li&gt;Landmarks (telling you all the objects, robots and other "yetnotimplemented" stuffs distance, type, in a range)&lt;/li&gt;&lt;li&gt;State indicator (aka: armour+core)&lt;/li&gt;&lt;li&gt;Targeting computer (hold the list of the fixed targets. [you can only shoot those, later i will describe])&lt;/li&gt;&lt;li&gt;Squad box (Yet not working)&lt;/li&gt;&lt;li&gt;Combat log (Logging all that's happening to you.)&lt;/li&gt;&lt;li&gt;Scanner Box (Brand new stuff, containing all your scanning datas)&lt;/li&gt;&lt;/ul&gt;Plus to this we have a menu, which shown everywhere, and we have many boxes, representing base features, infos. I shouldn't forget about Chat box ;)&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SpErZGN8OmI/AAAAAAAAAOM/o8j0QVfIKDs/s1600-h/hudtime.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 179px;" src="http://4.bp.blogspot.com/_uUn3C9_6Rv0/SpErZGN8OmI/AAAAAAAAAOM/o8j0QVfIKDs/s320/hudtime.png" alt="" id="BLOGGER_PHOTO_ID_5373123540595522146" border="0" /&gt;&lt;/a&gt;So here's the picture about "this is that and that is that". I wrote some comments to every box, we will talk about every box later.  Sorry for the lazy font choose, but my launch is waiting.. and I'm hungry!&lt;br /&gt;&lt;br /&gt;See ya later! :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-8725640738766771429?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/8725640738766771429/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/quick-lookover-gui.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8725640738766771429'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/8725640738766771429'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/quick-lookover-gui.html' title='Quick lookover: Gui&amp;Hud'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_uUn3C9_6Rv0/SpErZGN8OmI/AAAAAAAAAOM/o8j0QVfIKDs/s72-c/hudtime.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-7111183426145388301</id><published>2009-08-22T22:40:00.000+02:00</published><updated>2009-08-23T10:02:29.305+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Screenshots'/><title type='text'>Screenshot galery from the past, filled with comments.</title><content type='html'>&lt;div style="text-align: left;"&gt;I take a look around in my screenshot gallery, presenting you the best shots i made in the past few months. Take a look around.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/ImkA5aYeL45PLaVMOqUFYw?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_uUn3C9_6Rv0/SlEqxdysJ8I/AAAAAAAAAE4/bP0BE_0-q-o/s400/Perpetuum_0275.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Old building renewed :)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/WcpjM2LFxGdd-shdCtyO2g?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_uUn3C9_6Rv0/Sj-1j_ZwmGI/AAAAAAAAABU/CLW_YPydDI0/s400/newbase.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;New Base: for Pelistal!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/UlJ1GKkYaXWs-KM0py4AOg?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_uUn3C9_6Rv0/Sk4jkBKZH3I/AAAAAAAAAEY/GwOgZ5tjWdU/s400/Perpetuum_0270.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;My favourite robot: Intakt in front of the new base. Lights ON&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/EWOyOmmepwHa8lqMljqalw?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_uUn3C9_6Rv0/Sk5a03RS-5I/AAAAAAAAAEg/RxGWktv3tJI/s400/niansunrise.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Terrain, Sun goes dooown :)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/l7uMVbFOjttJeVerI-Zuxg?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_uUn3C9_6Rv0/SmQ4QmvFOqI/AAAAAAAAAFg/BvVmO91_SP0/s400/Perpetuum_0073.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;New Teleport building&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/05Q-MRteiZr5ahABK9XioA?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_uUn3C9_6Rv0/SmQ47nvr7rI/AAAAAAAAAFo/vxz01xO8c_k/s400/Perpetuum_0074.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Other new base: Numiqul&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/OGmrM8XdRDAU_J3EFi8xAw?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_uUn3C9_6Rv0/SmVseRrBwdI/AAAAAAAAAGY/5sXzUIrT7eU/s400/comp4.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Screenshot from the logo creator&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;table style="width: auto;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://picasaweb.google.com/lh/photo/snXjPA6OlHEvds7KS2rLWg?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_uUn3C9_6Rv0/SmygXQWJUNI/AAAAAAAAAJ8/dwgRu_V_m18/s400/Perpetuum_0099.png" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Laser fight... yooo! :)&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/ClAXVu3tb0spxyqQlPiAgQ?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh4.ggpht.com/_uUn3C9_6Rv0/SnNgXJoU11I/AAAAAAAAALc/Ok_nEQdphUM/s400/Perpetuum_0111.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;A brand new Kain. Check out the lights+shadows on the dock!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/IrAfevx2RR6omgiBAz1vEA?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_uUn3C9_6Rv0/SnNeZBw9B_I/AAAAAAAAALM/gvd-7PTWS7I/s400/Perpetuum_0328.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Best shot of the last month: Gropho with full shadows.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/LNhFClcHa0ciD2T111ppng?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh3.ggpht.com/_uUn3C9_6Rv0/SnNgWJlLMBI/AAAAAAAAALU/3tTwJQwa8t8/s400/Perpetuum_0110.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Nasty picture from the dock, preparing to run some circle around the base, and playing with production windows.&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/UGfpCw4tO-_Edq1mxA657A?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh6.ggpht.com/_uUn3C9_6Rv0/SoGx8y_dthI/AAAAAAAAAMs/CR3FeR95ZiI/s400/termis_b_01.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;A new robot incoming: Termis!&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://picasaweb.google.com/lh/photo/mKzcMPx61aVMEFQ-tmobuw?authkey=Gv1sRgCODyhZLv2-frZQ&amp;amp;feat=embedwebsite"&gt;&lt;img src="http://lh5.ggpht.com/_uUn3C9_6Rv0/SoxTJFdUVBI/AAAAAAAAANY/XDCKhGme0Dk/s400/Perpetuum_0355.png" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;span style="font-style: italic;"&gt;Rocks gained shadows... now looks like much better!&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-7111183426145388301?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/7111183426145388301/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/screenshot-galery-from-past-filled-with.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7111183426145388301'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/7111183426145388301'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/screenshot-galery-from-past-filled-with.html' title='Screenshot galery from the past, filled with comments.'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_uUn3C9_6Rv0/SlEqxdysJ8I/AAAAAAAAAE4/bP0BE_0-q-o/s72-c/Perpetuum_0275.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-4381212558235497434</id><published>2009-08-21T15:37:00.000+02:00</published><updated>2009-08-24T17:30:24.079+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Current Beta state</title><content type='html'>Well, I taught that first i should talk about what happened in the last few months, after the open of the closed pvp beta test.&lt;br /&gt;&lt;br /&gt;First stage was pvp beta:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Weapons&amp;amp;Modules testing, bug fixing.&lt;/li&gt;&lt;li&gt;Reloading, Firing problems fixing.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;First graphical eye candy, jammer got the awesomeness.&lt;/li&gt;&lt;li&gt;First view to named weapons&amp;amp;modules.&lt;/li&gt;&lt;li&gt;New module: armour repairer tuning.&lt;/li&gt;&lt;li&gt;Weapons take side ways: each weapon has a long range-less damage and a short range more damage type.&lt;/li&gt;&lt;li&gt;Extra hud for checking the enemy's support/ew techniques.&lt;/li&gt;&lt;/ul&gt;Corporations testing&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Ahoy there Corporations! Lots of log fixes, because many things wasn't shown, or shown in a bad way.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The new corporation storage system implemented, a bit fuss about the different rights to the storages.&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The corp. logo system gets a new creator.&lt;/li&gt;&lt;li&gt;The corp. rank system get an update, to reduce server work.&lt;/li&gt;&lt;li&gt;Relations between players and corps now displayed on the map.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;And in the last 2 month:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Weapons get reload/load options trough fitting window.&lt;/li&gt;&lt;li&gt;factory, labour, recycling, refinery is now implemented, working.&lt;/li&gt;&lt;li&gt;The first working version of the new map system is now implemented.&lt;/li&gt;&lt;li&gt;The map gets a huge update, changes in the map generating methods.&lt;/li&gt;&lt;li&gt;New buildings, teleport models.&lt;/li&gt;&lt;li&gt;Working mining.... tho' still under development.&lt;/li&gt;&lt;li&gt;Shadows implemented, now working with everything, from terrain to plants. (rocks, buildings, robots etc)&lt;/li&gt;&lt;li&gt;Skill system reformed, new characters get limited skills and xp.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-style: italic;"&gt;comment: i just quickly &lt;/span&gt;though&lt;span style="font-style: italic;"&gt; about what happened in the last few months, maybe some stuff are missing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What are we looking forward to come...&lt;br /&gt;&lt;ul&gt;&lt;li&gt;Quest system. The developers spending much time on creating npc-s and quest lines.&lt;/li&gt;&lt;li&gt;performance boost on shadows and graphics. And we will need some polish on the terrain system, about the terrain object sight radius. i mean its now really sharp how they pop up from nowhere :)&lt;/li&gt;&lt;li&gt;We looking forward to see terrain decorations. Forgotten buildings, scrap metal pieces and other goodies.&lt;/li&gt;&lt;li&gt;New robots. Around 6-8 will come till the next beta stage.&lt;/li&gt;&lt;/ul&gt;Everything else, is sadly... not public. :)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-4381212558235497434?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/4381212558235497434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/current-beta-state-updated-to-current.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4381212558235497434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/4381212558235497434'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/current-beta-state-updated-to-current.html' title='Current Beta state'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1729964844677633971.post-1870468461856648659</id><published>2009-08-15T17:29:00.000+02:00</published><updated>2009-08-21T15:30:45.903+02:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='welcome'/><title type='text'>Welcome!</title><content type='html'>&lt;div style="text-align: justify;"&gt;Hello World!&lt;br /&gt;&lt;br /&gt;This is the beta-blog of the Perpetuum-Online, an Mmorpg, wich takes place in the future offering you some scifi experience, while using robots equiped with lasers and hightech stuff. Or something like that. Lets hope if you get here you already been on the game's website... ^^ &lt;a href="http://perpetuum-online.com/"&gt;http://perpetuum-online.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This blog is a clone of the Hungarian language based Perpetuum-beta blog, giving you folks all the information that has been leaked out from the game. My current plan is, that first i will translate all the yet written articles from the other blog, (which will take quite some time) and after that the articles for the two blog will be released at same times. :-)&lt;br /&gt;&lt;br /&gt;I wish you good surfing, and i hope you find interesting informations about the game... :-)&lt;br /&gt;&lt;br /&gt;Mancs&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1729964844677633971-1870468461856648659?l=perpetuum-online.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://perpetuum-online.blogspot.com/feeds/1870468461856648659/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/welcome.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1870468461856648659'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1729964844677633971/posts/default/1870468461856648659'/><link rel='alternate' type='text/html' href='http://perpetuum-online.blogspot.com/2009/08/welcome.html' title='Welcome!'/><author><name>Mancs</name><uri>http://www.blogger.com/profile/06507102795627177177</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='24' src='http://1.bp.blogspot.com/_uUn3C9_6Rv0/SkOnfIarJSI/AAAAAAAAAC4/M-45QGabBCE/S220/029_pics.jpg'/></author><thr:total>0</thr:total></entry></feed>
